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\chapter{Combat}
Combat is a form of an extended test (\cref{sec:extended_test}) where characters take turns, trying to achieve their goals through physical means.
\section*{Combat Dice Pool}
\[
\textrm{Dice pool} = \textrm{Proficiency stat} + \textrm{Weapon proficiency}
\]
At the start of a combat encounter, characters build their dice pool. The initial size depends on the stat associated with the weapon the character is currently using, and whether the character is proficient with that weapon.
\section*{Basic Attack}
\[
\textrm{DT} = \textrm{Defnder AC} - \textrm{Attacker Weapon Proficiency}
\]
\[
\textrm{Damage} = (\textrm{Margin of success} + \textrm{Weapon Proficiency})\,\textsc{d}\,\textrm{Damage die} + \textrm{Damage Stat}
\]