Weapons fall into one of five classes: simple weapons, bladed weapons, blunt weapons, pole weapons and ranged weapons. These classes are broad descriptors of how different types of weapons behave in the game. A player may choose any weapon, or even invent a whole new kind of weapon, and, together with the GR, determine what class it falls into.
\begin{multicols}{2}
\subsection*{Simple Weapons}
Simple weapons are weapons that do not require training to use. This is the only class of weapons that can be used without a proficiency, however, in that case the proficiency bonus does not apply.
Bladed weapons that require training deal more damage, but require proficiency.
\begin{tabular}[h!]{rp{4.3cm}}
\textsf{\textbf{Proficiency stat}}&\stat{STR}\\
\textsf{\textbf{Damage die}}&\dc{6}\\
\textsf{\textbf{Examples}}& Longsword, Katana
\end{tabular}
\subsection*{Blunt Weapons}
Blunt weapons depend on their weight and the strength of the wielder to deal damage. However, they make the user less dexterous, due to their unwieldiness.