encounters

main
HeNine 2 years ago
parent 7e820c6e3d
commit 18448d7447

@ -1,3 +1,4 @@
\part{Encounters}
\input{encounters/encounter_types}
\input{encounters/combat}

@ -12,11 +12,16 @@ At the start of a combat encounter, characters build their dice pool. The initia
\section*{Basic Attack}
A basic attack is used when a character uses the weapon they are holding to attack an opponent.
\[
\textrm{DT} = \textrm{Defnder AC} - \textrm{Attacker Weapon Proficiency}
\textrm{DT} = \textrm{Defnder AC} - \textrm{Attacker weapon proficiency}
\]
The first step is to roll a test with DT equal to the \stat{AC} of the defender, reduced by the weapon proficiency of the attacker.
\[
\textrm{Damage} = (\textrm{Margin of success} + \textrm{Weapon Proficiency})\,\textsc{d}\,\textrm{Damage die} + \textrm{Damage Stat}
\]
\textrm{Damage} = (\textrm{Margin of success} + \textrm{Weapon proficiency})\,\textsc{d}\,\textrm{Damage die} + \textrm{Damage Stat}
\]
If the test succeeds, the margin of success is added to the weapon proficiency and the attacker rolls that many damage dice -- the dice specified in the weapon description -- and adds their damage stat, if the weapon allows for that. The final sum is subtracted from the defender's \stat{hp}.

@ -0,0 +1,34 @@
\chapter[short]{Encounter Types}
% - Combat
% - Combat
% - Obstacle course
% - Moving around a space based on DEX
% - Negotiation
% - Pushing different objectives
% - Generally ends in compromise
% - Debate
% - Convince someone to do something
% - Generally ends in complete success/failure
% - Rumors as weapons
In the course of the adventure, players will face adversity, either from people and creatures they encounter, or from the world itself. Encounters represent events where the path of the adventure hangs in the balance.
\begin{multicols}{2}
\section*{Combat}
A combat encounter is one where life is on the line. Weapons are drawn and battle ensues. However, death is not the only option. Sometimes, the best tactic is retreat.
\section*{Obstacles}
Sometimes, it is not people, but the environment that stands in the way of your goal. When that happens, feats of speed and dexterity are required to overcome the obstacles in your way.
\section*{Negotiation}
In civilized society, it is considered bad manners to murder someone, just because you want something they have. Negotiations, however, are not always less vicious than physical combat. There must be some give on both sides to get what you want.
\section*{Debate}
In a battle of wits, might might not make right, but words have power. Convincing a crowd to side with you can be a powerful weapon, as is convincing the local lord that the dragon perching on a nearby mountain is indeed a problem.
\end{multicols}
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