encounters
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\part{Encounters}
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\input{encounters/encounter_types}
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\input{encounters/combat}
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\chapter[short]{Encounter Types}
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% - Combat
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% - Combat
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% - Obstacle course
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% - Moving around a space based on DEX
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% - Negotiation
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% - Pushing different objectives
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% - Generally ends in compromise
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% - Debate
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% - Convince someone to do something
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% - Generally ends in complete success/failure
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% - Rumors as weapons
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In the course of the adventure, players will face adversity, either from people and creatures they encounter, or from the world itself. Encounters represent events where the path of the adventure hangs in the balance.
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\begin{multicols}{2}
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\section*{Combat}
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A combat encounter is one where life is on the line. Weapons are drawn and battle ensues. However, death is not the only option. Sometimes, the best tactic is retreat.
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\section*{Obstacles}
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Sometimes, it is not people, but the environment that stands in the way of your goal. When that happens, feats of speed and dexterity are required to overcome the obstacles in your way.
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\section*{Negotiation}
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In civilized society, it is considered bad manners to murder someone, just because you want something they have. Negotiations, however, are not always less vicious than physical combat. There must be some give on both sides to get what you want.
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\section*{Debate}
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In a battle of wits, might might not make right, but words have power. Convincing a crowd to side with you can be a powerful weapon, as is convincing the local lord that the dragon perching on a nearby mountain is indeed a problem.
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\end{multicols}
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