From 4345504fbb0169b2a1cc100201426b320363d5d5 Mon Sep 17 00:00:00 2001 From: HeNine <> Date: Sat, 1 Apr 2023 19:38:50 +0200 Subject: [PATCH] fluff --- character/character_creation.tex | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/character/character_creation.tex b/character/character_creation.tex index 7f07abe..892ce51 100644 --- a/character/character_creation.tex +++ b/character/character_creation.tex @@ -49,4 +49,8 @@ It is a good idea to give your character a name. Your fellow adventurers and the Giving your character an interesting background makes telling the story of your adventures easier. -What drives your character? What made them pursue their chosen profession, i.e., their classes? Why do they wield the weapon they do? Is their armor a family heirloom? \ No newline at end of file +What drives your character? What made them pursue their chosen profession, i.e., their classes? Why do they wield the weapon they do? Is their armor a family heirloom? + +\begin{framed} + In this book I use ``you'' and ``your character'' more or less interchangeably, because most of the time, the goal in a role-playing game is for you to \emph{become} your character. To, for a few hours, inhabit your character's very being -- to speak and act as they would. +\end{framed} \ No newline at end of file