S{tats} describe your character mechanically. When a situation arises where your success is not certain, your future is in the hands of fate, in the form of dice.
\end{firstpar}
Stats describe your character mechanically. When a situation arises where your success is not certain, your future is in the hands of fate, in the form of dice.
\section*{Basic Stats}
The basic stats are divided into two categories. The physical stats -- Strength, Dexterity, Constitution and Stability -- represent the physical state and fitness of your character, while the mental stats -- Intelligence, Knowledge, Composure and Charisma -- describe your mental capabilities.
The basic stats are divided into two categories. The physical stats -- Strength, Dexterity, Constitution and Stability -- represent the physical state and fitness of your character, while the mental stats -- Intelligence, Knowledge, Composure and Charisma -- describe your mental capabilities.
Combat is a form of an extended test (\cref{sec:extended_test}) where characters take turns, trying to achieve their goals through physical means.
\begin{firstpar}
C{ombat} is a form of an extended test (\cref{sec:extended_test}) where characters take turns, trying to achieve their goals through physical means.
\end{firstpar}
\section*{Initiating Combat}
\section*{Initiating Combat}
@ -92,4 +94,4 @@ If the desired action takes more than \SIlist{5}{\second} to complete, the GR mi
\section*{Dodge}
\section*{Dodge}
Instead of taking an action, your character can brace for an upcoming attack. You do this by declaring which attack you would like to defend against, in the form of a conditional statement. For example: ``if Barry the Guard attacks me with his halberd, I will dodge.'' This grants you temporary AC against that attack -- if it actually occurs -- equal to half your \stat{dex}, until your next turn.
Instead of taking an action, your character can brace for an upcoming attack. You do this by declaring which attack you would like to defend against, in the form of a conditional statement. For example: ``if Barry the Guard attacks me with his halberd, I will dodge.'' This grants you temporary AC against that attack -- if it actually occurs -- equal to half your \stat{dex}, until your