From 466ce95ce682443390a62e5b3927f260ed4be380 Mon Sep 17 00:00:00 2001 From: HeNine <> Date: Sat, 27 May 2023 16:45:19 +0200 Subject: [PATCH] no more levels --- character/stats.tex | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/character/stats.tex b/character/stats.tex index 57a63d0..205e733 100644 --- a/character/stats.tex +++ b/character/stats.tex @@ -72,7 +72,7 @@ Additional stats are derived from basic stats. They are not static, but change, \subsubsection*{Hitpoints} \[ - \textrm{HP} = (\textrm{CON} + \textrm{STB}) \cdot (2 + \textrm{level}) + \textrm{HP} = (\textrm{CON} + \textrm{STB}) \cdot (2 + \textrm{Proficiency}) \] Your character's Hitpoints (\stat{HP}) is a description of your character's current physical state. @@ -100,7 +100,7 @@ Additional stats are derived from basic stats. They are not static, but change, \subsubsection*{Mental Points} \[ - \textrm{MP} = (\textrm{CHA} + \textrm{CMP}) \cdot (2 + \textrm{level}) + \textrm{MP} = (\textrm{CHA} + \textrm{CMP}) \cdot (2 + \textrm{Proficiency}) \] Mental Points (\stat{mp}) show how strong the character is mentally at any point. They behave the same as \stat{HP}, but are used in mentally taxing situations, such at negotiations and debates. Also like \stat{hp}, a character can have 0 \stat{mp}. Such a character can be outwitted by the simplest shopkeep. A character dropping below 0 \stat{MP} is also at the mercy of the GR: they may faint, be too exhausted to continue, or something else entirely.