diff --git a/character/character_creation.tex b/character/character_creation.tex index 892ce51..0d40528 100644 --- a/character/character_creation.tex +++ b/character/character_creation.tex @@ -18,6 +18,8 @@ Add their stats to those you already have. Add their weapon, armor and skill proficiencies to your character. + Name your class combination. Come up with a name for your unique combination of classes; something that describes who you are. Warrior monk, lone ranger, druid -- you are not just the sum of your parts, but a new whole. + \subsection*{4 Reallocate stats} Now you may move stat points around; you can move a point from one stat to another. That means you add +1 to one and -1 to another. diff --git a/character/classes.tex b/character/classes.tex index 1148eb0..a7ae143 100644 --- a/character/classes.tex +++ b/character/classes.tex @@ -100,6 +100,10 @@ The noble knight is trained in the art of swinging their sword with great effici \paragraph*{Disarm} \tochange{Remove enemy's weapon} \paragraph*{Trip -- \textit{reaction}} \tochange{Knock passing enemy to the floor} + + \paragraph*{Hard Strike} \tochange{Extra damage} + + \paragraph*{Parry -- \textit{reaction}} \tochange{Remove some number of attacker's attack dice or successes} \end{multicols} \subsection*{Brawler} @@ -120,6 +124,10 @@ When, at the end of the evening, the landlord wishes to empty his tavern of the \paragraph*{Juggernaut} \tochange{Move to another spot; damage resist while moving} \paragraph*{Toss} \tochange{Move enemy to another spot} + + \paragraph*{Leer} \tochange{Intimidate into paralysis} + + \paragraph*{Knock out} \tochange{Knocks out} \end{multicols} \section*{Rogue} @@ -147,7 +155,11 @@ The stealthy thief would rather avoid a fight, if possible. However, when corner \begin{multicols}{2} \paragraph*{Backstab} \tochange{Do big damage from hidden} - \paragraph*{Disappear} \tochange{Go into hidden} + \paragraph*{Disappear} \tochange{Go into hidden. If not attacked this turn, you can vanish.} + + \paragraph*{Pick Pocket} \tochange{Pick pocket} + + \paragraph*{\tochange{Parkour}} \tochange{Move across terrain. Disengage without triggering reactions} \end{multicols} \subsection*{Swashbuckler} @@ -167,12 +179,21 @@ Debonair and nimble, the swashbuckler is a master of flair, their flashing sword \paragraph*{Flunge} \tochange{Close gap to attack} \paragraph*{Parry -- \textit{reaction}} \tochange{Remove some number of attacker's attack dice or successes} + + \paragraph*{Leap} \tochange{Move without any restrictions} + + \paragraph*{Flurry} \tochange{Multi-attack} \end{multicols} \section*{Ranger} Rangers prefer the quiet of the wilderness, to the bustle of a big city. They can survive in a forest for extended periods of time. Spending time outside also makes them a well of knowledge regarding the local fauna, flora and geography. +\subsubsection*{Abilities} +\begin{multicols}{2} + \paragraph*{\tochange{Speed} -- \textit{passive}} \tochange{Can move extra.} +\end{multicols} + \subsection*{Survivalist} The survivalist strives to be one with nature; living off the land, foraging, and finding shelter -- without leaving a trace. @@ -196,6 +217,8 @@ The survivalist strives to be one with nature; living off the land, foraging, an \paragraph*{Resist the Elements -- \textit{passive}} \tochange{Some resistance to hot, cold, wet, dry} \paragraph*{\tochange{Throat Punch}} \tochange{Unarmed strike that temporarily disables opponent} + + \paragraph*{Blind} \tochange{Blind opponent} \end{multicols} \subsection*{Hunter} @@ -217,6 +240,10 @@ With their trust animal companion, the hunter stalks the local forests for game. \paragraph*{Camouflage} \tochange{Hide while no one is looking} \paragraph*{Command Companion} \tochange{Make animal companion do thing} + + \paragraph*{Hamstring} \tochange{Slow and/or disable} + + \paragraph*{Trap} \tochange{Set a trap} \end{multicols} \section*{Mage}