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HeNine 1 year ago
parent 5eb1a1c284
commit a7c2c97c7a

@ -57,7 +57,7 @@ Fighters are trained in the use of melee weapons and can use them to great effec
\subsubsection{Abilities}
\begin{multicols}{2}
\paragraph*{Sure Strike} Remove up to your \stat{STR} dice from your dice pool. Deal damage appropriate to the number of successes equal to half the removed dice.
\paragraph*{Sure Strike} Remove up to your \stat{STR} dice from your dice pool. Deal damage appropriate to the number of successes equal to half the removed dice. Can only be used with non-ranged weapons.
\end{multicols}
\subsection{Guard}
@ -228,7 +228,9 @@ Rangers prefer the quiet of the wilderness, to the bustle of a big city. They ca
\subsubsection{Abilities}
\begin{multicols}{2}
\paragraph*{\tochange{Speed} -- \textit{passive}} \tochange{Can move extra.}
\paragraph*{Lay of the Land -- \textit{passive}} When in a familiar environment, rangers can move $1.5\times$ as fast as other characters.
Familiar environments naturally include a forest, where a ranger regularly explores, but can also include the city quarter where they live, or a castle where they work.
\end{multicols}
\subsection{Survivalist}
@ -278,15 +280,24 @@ With their trust animal companion, the hunter stalks the local forests for game.
\subsubsection{Abilities}
\begin{multicols}{2}
\paragraph*{\tochange{Aimed Shot}} \tochange{Spend dice, get damage, but ranged}
\paragraph*{Lucky Shot} Remove up to \stat{DEX} dice from your dice pool. Deal damage appropriate to the number of successes equal to half the removed dice. Can only be used with ranged weapons.
\paragraph*{Camouflage} Roll a test with \stat{DT}~$6-\stat{knd}$ and note the result. You may become \keyword{hidden} from any character who is not currently present.
\paragraph*{Camouflage} \tochange{Hide while no one is looking}
Movement does not automatically break \keyword{hidden}. When you move, you move at $1/4$ your normal speed. While moving, any character you are \keyword{hidden} from may make a \stat{DT}~$6-\stat{knd}$ test opposing your original test.
\paragraph*{Command Companion} \tochange{Make animal companion do thing}
\paragraph*{Hamstring} \tochange{Slow and/or disable}
\paragraph*{Hamstring} Roll a test with \stat{DT}~$6-\stat{DEX}$. Apply \keyword{hamstrung X} to target where X is the margin of success you rolled. The target may make their first roll to reduce \keyword{hamstrung} immediately.
\paragraph*{Trap} Roll a test with \stat{DT}~$6-\stat{knd}$. You may use the margin to set a trap in a designated spot (if playing on a grid, the spot is one square):
\begin{itemize}
\item 1 -- Trip -- target is knocked \keyword{prone}.
\item 2 -- Hamstring -- target gets \keyword{hamstrung X} where X is up to the number of remaining successes.
\item 4 -- Damage -- target receives $(\text{successes} - 4)$\dc{4} damage.
\end{itemize}
\paragraph*{Trap} \tochange{Set a trap}
If a character sees the hunter setting the trap, they may roll a test with \stat{DT}~$6-\stat{DEX}$ to avoid it. The margin must exceed the hunter's margin, reduced by the cost of the trap, to succeed.
\end{multicols}
\section{Mage}

@ -1,19 +1,24 @@
\chapter{Conditions}
\begin{multicols}{2}
\paragraph*{Hamstrung X}
A character with hamstrung X has their movement speed reduced by \SI[parse-numbers=false]{X}{\meter} per turn. If X is greater than the character's speed, they are also \keyword{prone}.
Unless noted otherwise, a character who is hamstrung may make one test with \stat{DT}~$6-\stat{stb}$ per turn and reduce their hamstrung amount by the margin.
\paragraph*{Hidden}
A character's hidden status is related to any would-be observers; a character may be hidden from some, but not necessarily all other characters.
A hidden character cannot be a direct target of attacks, although attacks that affect the area where the character is hidden affect the character.
Most actions taken whole hidden expose the character. Attacks and movement immediately reveal the character. Trying to communicate, or performing other actions that make sound, risks revealing the character's location.
Most actions taken while hidden expose the character. Attacks and movement immediately reveal the character. Trying to communicate, or performing other actions that make sound, risks revealing the character's location.
\paragraph*{Prone}
The character is laid flat on the ground.
A prone character has -1 \stat{AC} against non-ranged attacks and +1 \stat{AC} against ranged attacks.
Movement while prone is limited to $1/2$ of the normal movement speed.
Movement while prone is limited to $1/4$ of the normal movement speed.
Character must use one action to stand up and remove the condition.

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