From fb79e02ebeae3396377fd44e294a0a317fbb0f1c Mon Sep 17 00:00:00 2001 From: HeNine <> Date: Wed, 31 May 2023 18:09:08 +0200 Subject: [PATCH] parry makes sense now --- character/classes.tex | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/character/classes.tex b/character/classes.tex index e262237..6f24bd5 100644 --- a/character/classes.tex +++ b/character/classes.tex @@ -109,7 +109,7 @@ The noble knight is trained in the art of swinging their sword with great effici \paragraph*{Hard Strike} Choose a number up to \stat{STR} and roll for an attack. On success, add the chosen number to the margin. Remove at least twice as many dice from the pool (this includes the failure dice that would be removed anyway.) - \paragraph*{Parry -- \textit{reaction}} On being attacked with a weapon that is not thrown or ranged, you may select a number of dice from your dice pool, up to $2 \cdot \stat{DEX}$. Roll a test with them and remove the number of successes you get from your attacker's successes. Remove the selected dice from your dice pool. + \paragraph*{Parry -- \textit{reaction}} On being attacked with a weapon that is not thrown or ranged, you may select a number of dice from your dice pool, up to $2 \cdot \stat{DEX}$. Roll a test with \stat{DT}~$6-\stat{dex}$ and remove the number of successes you get from your attacker's successes. Remove the selected dice from your dice pool. \paragraph*{Press Advantage} Roll a test with \stat{DT}~$6-\stat{str}$. The opponent must win with \stat{DT} $6-\stat{str}$ or both characters move up to a difference in margins meters in a straight line going through both characters in a direction away from the attacker. @@ -153,7 +153,7 @@ If fighters use power to gain the upper hand, rogues rely on finesse to dispatch \subsubsection{Abilities} \nopagebreak \begin{multicols}{2} - \paragraph*{Volt} When you attack, you may spend up to \stat{DEX} successes to move after the attack (\SI{1}{\meter} per success), instead of doing damage. This movement does not trigger reactions. If you do, remove that at least that many dice from your dice pool -- dice removed as failures are included in this number. + \paragraph*{Volt} When you attack, you may spend up to \stat{DEX} successes to move after the attack (\SI{1}{\meter} per success), instead of doing damage. This movement does not trigger reactions. If you do, remove at least that many dice from your dice pool -- dice removed as failures are included in this number. \end{multicols} \subsection{Thief} @@ -215,7 +215,7 @@ Debonair and nimble, the swashbuckler is a master of flair, their flashing sword \paragraph*{Flunge} Move up to 1 + proficiency meters without triggering any reactions, and perform an attack. - \paragraph*{Parry -- \textit{reaction}} On being attacked with a weapon that is not thrown or ranged, you may select a number of dice from your dice pool, up to $2 \cdot \stat{DEX}$. Roll a test with them and remove the number of successes you get from your attacker's successes. Remove the selected dice from your dice pool. + \paragraph*{Parry -- \textit{reaction}} On being attacked with a weapon that is not thrown or ranged, you may select a number of dice from your dice pool, up to $2 \cdot \stat{DEX}$. Roll a test with \stat{DT}~$6-\stat{dex}$ and remove the number of successes you get from your attacker's successes. Remove the selected dice from your dice pool. \paragraph*{Leap} Roll a test with \stat{DT}~$6-\stat{dex}$ and move up to the margin of success meters without triggering any reactions.