diff --git a/character/character_creation.tex b/character/character_creation.tex index 0d40528..ad3b51a 100644 --- a/character/character_creation.tex +++ b/character/character_creation.tex @@ -14,7 +14,7 @@ \subsection*{3 Choose classes} - Choose two classes (\cref{ch:class}) for your character. You may choose two combat classes, two non-combat classes, or one combat and one non-combat class. + Choose two classes (\cref{ch:class}) for your character. You may pick two combat classes, two non-combat classes, or one combat and one non-combat class. Add their stats to those you already have. Add their weapon, armor and skill proficiencies to your character. @@ -26,17 +26,17 @@ \subsection*{5 Choose starting equipment} - Choose a weapon and an armor for your character. - - For a weapon, you should choose a weapon you are proficient in. If you are not proficient in any weapons, you may use a simple weapon, such as a knife. - - Normal clothes count as no armor. If you choose heavy armor, make sure to subtract a point of \stat{dex}. - + Select a weapon and an armor for your character. + + For a weapon, you should choose a weapon you are proficient in. If you are not proficient in any weapons, you may use a simple weapon, such as a knife. + + Normal clothes count as no armor. If you decide to wear heavy armor, make sure to subtract a point of \stat{dex}. + If you are not sure what category the weapon you want your character to have falls into, talk to your GR. \subsection*{6 Compute derived stats} - Compute the derived stats from your basic stats and your armor. + Compute the derived stats from your basic stats and your armor. Additionally, set your proficiency to 1. \end{multicols} @@ -55,4 +55,11 @@ What drives your character? What made them pursue their chosen profession, i.e., \begin{framed} In this book I use ``you'' and ``your character'' more or less interchangeably, because most of the time, the goal in a role-playing game is for you to \emph{become} your character. To, for a few hours, inhabit your character's very being -- to speak and act as they would. -\end{framed} \ No newline at end of file +\end{framed} + + +\section*{Character Advancement} + +If you roll a number of critical successes -- 12s -- equal or greater than one of the stats involved in the test -- \stat{STR} in combat, or \stat{DEX} if \stat{DEX} modifies the \stat{DT} of the test -- you may increase that stat by 1. + +You may also choose to reduce four different stats by 1 (but not below 0), and increase your proficiency by 1. \ No newline at end of file