\chapter{Combat} Combat is a form of an extended test (\cref{sec:extended_test}) where characters take turns, trying to achieve their goals through physical means. \section*{Combat Dice Pool} \[ \textrm{Dice pool} = \textrm{Proficiency stat} + \textrm{Weapon proficiency} \] At the start of a combat encounter, characters build their dice pool. The initial size depends on the stat associated with the weapon the character is currently using, and whether the character is proficient with that weapon. \section*{Basic Attack} A basic attack is used when a character uses the weapon they are holding to attack an opponent. \[ \textrm{DT} = \textrm{Defnder AC} - \textrm{Attacker weapon proficiency} \] The first step is to roll a test with DT equal to the \stat{AC} of the defender, reduced by the weapon proficiency of the attacker. \[ \textrm{Damage} = (\textrm{Margin of success} + \textrm{Weapon proficiency})\,\textsc{d}\,\textrm{Damage die} + \textrm{Damage Stat} \] If the test succeeds, the margin of success is added to the weapon proficiency and the attacker rolls that many damage dice -- the dice specified in the weapon description -- and adds their damage stat, if the weapon allows for that. The final sum is subtracted from the defender's \stat{hp}.