\chapter{Equipment}\label{ch:equipment}

\section*{Armor}

\begin{multicols}{2}

    \subsection*{None}

    When a character is wearing clothes that offer no protection, they do not get a bonus to their \stat{ac}.

    \begin{tabular}[h!]{rp{4.3cm}}
        \textsf{\textbf{Armor}} & 0 \\
        % \textsf{\textbf{Stat adjust}} & \dc{4} \\
        \textsf{\textbf{Examples}} & Farmhand's clothes, Ball gown, Wizard's robe
    \end{tabular}

    \subsection*{Light Armor}

    Light armor is clothing that has been designed to offer some protection.

    \begin{tabular}[h!]{rp{4.3cm}}
        \textsf{\textbf{Armor}} & +1 \\
        % \textsf{\textbf{Stat adjust}} & \dc{4} \\
        \textsf{\textbf{Examples}} & Leather armor, Padded cloth
    \end{tabular}

    \subsection*{Medium Armor}

    Medium armor is, usually, metal armor that has been designed for protection in battle, while still allowing a full range of motion.

    \begin{tabular}[h!]{rp{4.3cm}}
        \textsf{\textbf{Armor}} & +3 \\
        % \textsf{\textbf{Stat adjust}} & \dc{4} \\
        \textsf{\textbf{Examples}} & Chainmail, Cuirass
    \end{tabular}

    \subsection*{Heavy Armor}

    Heavy armor offers high protection, however, due to its stiffness and weight, it restricts the motion of the wearer.

    \begin{tabular}[h!]{rp{4.3cm}}
        \textsf{\textbf{Armor}} & +5 \\
        \textsf{\textbf{Stat adjust}} & \stat{dex} -1 \\
        \textsf{\textbf{Movement adjust}} & \SI{-5}{\meter} \\
        \textsf{\textbf{Examples}} & Full suit of armor
    \end{tabular}
\end{multicols}


\section*{Weapons}

Weapons fall into one of five classes: simple weapons, bladed weapons, blunt weapons, pole weapons and ranged weapons. These classes are broad descriptors of how different types of weapons behave in the game. A player may choose any weapon, or even invent a whole new kind of weapon, and, together with the GR, determine what class it falls into.

\begin{multicols}{2}


    \subsection*{Simple Weapons}

    Simple weapons are weapons that do not require training to use. This is the only class of weapons that can be used without a proficiency, however, in that case the proficiency bonus does not apply.

    \begin{tabular}[h!]{rp{4.3cm}}
        \textsf{\textbf{Proficiency stat}} & \stat{STR} \\
        \textsf{\textbf{Damage die}} & \dc{4} \\
        \textsf{\textbf{Range}} & \SI{1}{\meter} \\
        \textsf{\textbf{Examples}} &  \raggedright Dagger, Club, Knife, Shortsword
    \end{tabular}

    \subsection*{Bladed Weapons}

    Bladed weapons that require training deal more damage, but require proficiency.

    \begin{tabular}[h!]{rp{4.3cm}}
        \textsf{\textbf{Proficiency stat}} & \stat{STR} \\
        \textsf{\textbf{Damage die}} & \dc{6} \\
        \textsf{\textbf{Range}} & \SI{1}{\meter} \\
        \textsf{\textbf{Examples}} &  Longsword, Katana
    \end{tabular}

    \subsection*{Blunt Weapons}

    Blunt weapons depend on their weight and the strength of the wielder to deal damage. However, they make the user less dexterous, due to their unwieldiness.

    \begin{tabular}[h!]{rp{4.3cm}}
        \textsf{\textbf{Proficiency stat}} & \stat{STR} \\
        \textsf{\textbf{Damage die}} & \dc{6} \\
        \textsf{\textbf{Damage stat}} & \stat{STR} \\
        \textsf{\textbf{Stat adjust}} & \stat{dex} -1 \\
        \textsf{\textbf{Range}} & \SI{1}{\meter} \\
        \textsf{\textbf{Examples}} & Mace, Flail, Warhammer
    \end{tabular}


    \subsection*{Pole Weapons}

    Pole weapons can reach farther than other weapons.

    \begin{tabular}[h!]{rp{4.3cm}}
        \textsf{\textbf{Proficiency stat}} & \stat{dex} \\
        \textsf{\textbf{Damage die}} & \dc{4} \\
        \textsf{\textbf{Damage stat}} & \stat{dex} \\
        \textsf{\textbf{Range}} & \SI{2}{\meter} \\
        \textsf{\textbf{Examples}} & Spear, Halberd, Glaive, Quarterstaff
    \end{tabular}

    \subsection*{Thrown Weapons}

    Thrown weapons can be used at short ranges to do damage at a distance.

    \begin{tabular}[h!]{rp{4.3cm}}
        \textsf{\textbf{Proficiency stat}} & \stat{dex} \\
        \textsf{\textbf{Damage die}} & \dc{4} \\
        \textsf{\textbf{Damage stat}} & \stat{STR} \\
        \textsf{\textbf{Range}} & \SI{20}{\meter} \\
        \textsf{\textbf{Examples}} & Throwing knife, Javelin
    \end{tabular}

    \subsection*{Ranged Weapons}

    Ranged weapons fire projectile at a target to deal damage.

    \begin{tabular}[h!]{rp{4.3cm}}
        \textsf{\textbf{Proficiency stat}} & \stat{dex} \\
        \textsf{\textbf{Damage die}} & \dc{4} \\
        \textsf{\textbf{Range}} & \SI{100}{\meter} \\
        \textsf{\textbf{Examples}} & Bow, Crossbow, Sling
    \end{tabular}

\end{multicols}