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\chapter{Conditions}
\begin{multicols}{2}
\paragraph*{Hamstrung X}
A character with hamstrung X has their movement speed reduced by \SI[parse-numbers=false]{X}{\meter} per turn. If X is greater than the character's speed, they are also \keyword{prone}.
Unless noted otherwise, a character who is hamstrung may make one test with \stat{DT}~$6-\stat{stb}$ per turn and reduce their hamstrung amount by the margin.
\paragraph*{Hidden}
A character's hidden status is related to any would-be observers; a character may be hidden from some, but not necessarily all other characters.
A hidden character cannot be a direct target of attacks, although attacks that affect the area where the character is hidden affect the character.
Most actions taken while hidden expose the character. Attacks and movement immediately reveal the character. Trying to communicate, or performing other actions that make sound, risks revealing the character's location.
\paragraph*{Prone}
The character is laid flat on the ground.
A prone character has -1 \stat{AC} against non-ranged attacks and +1 \stat{AC} against ranged attacks.
Movement while prone is limited to $1/4$ of the normal movement speed.
Character must use one action to stand up and remove the condition.
\paragraph*{Paralyzed}
The character is unable to act in any way, though they have full awareness of their surroundings.
\paragraph*{Unconscious}
The character is unable to act in any way.
Character awakens when the condition ends -- based on how it was acquired -- or when another character takes an action to awaken the unconscious character.
\end{multicols}