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43 lines
1.1 KiB
Rust

use kartsimrust::{
combat::make_them_fight,
premade::{get_george, get_drub},
};
fn main() {
let mut a = 1.0;
let mut b = 1.0;
let mut total_turns = 0.0;
let mut battles = 0.0;
loop {
let mut george = get_george();
let mut drubs = (0..1).map(|_| get_drub()).collect::<Vec<_>>();
if let Some(turns) = make_them_fight(vec![&mut george], drubs.iter_mut().collect()) {
battles += 1.0;
total_turns += turns as f64;
if george.is_dead() {
b += 1.0;
println!("Bob died in {} turns.", turns)
} else {
a += 1.0;
println!("Drub died in {} turns.", turns)
}
if (a * b) / (f64::powi(a + b, 2) * (a + b + 1.0)) <= 0.0001 {
break;
}
} else {
println!("No one died.")
}
}
println!(
"George won {:.2}% of battles in an average of {:.1} turns.",
a / (a + b) * 100.0,
total_turns / battles
)
}