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19 lines
496 B
Rust
19 lines
496 B
Rust
use simrust::{random_character::{random_character}, combat::EncounterType};
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fn main() {
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// for _i in 0..10 {
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// let sb = random_stat_adjust();
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// println!("{:?}", sb);
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// println!(
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// "{:?}",
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// Vec::from(sb).iter().map(|x| { x.abs() }).sum::<i64>() / 2
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// );
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// }
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for _i in 0..3 {
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let mut c = random_character();
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c.init_dice_pool(EncounterType::Physical);
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println!("{}", c);
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}
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}
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