\chapter{Classes} \section*{Basic Class Structure} \subsection*{Combat} \paragraph{Stats} Each class grants +1 in three separate stats; no two classes grant the exact same stats. Most combat classes grant bonuses to physical stats, aiming for the class to be self-sufficient, such as the warrior group. Some classes, such as rangers, add mental stats, to support other classes. \paragraph{Standard Weapons} The standard weapons are purely for flavor. They act as a guide to how that class should feel. \paragraph{Weapon Proficiencies} Weapon proficiencies are chosen such that they include the standard weapons. \paragraph{Armor proficiencies} Armor proficiencies are also selected to support the flavor of the class. It should reflect how vulnerable the class should feel, taking into account how the stats, i.e., \stat{STB} and \stat{DEX} compensate for any missing armor. Note that every class can wear no armor, e.g., normal clothes. \paragraph{Skills} The number of skills should roughly reflect the mental stats a class grants. More support-focused classes should grant more skills. \paragraph{Abilities} Each class group has one ability that all classes in that group share. Other than that, each class should have at least 4 abilities. The abilities are what really differentiates one class from another. The number of passive and reactive abilities affects how passive the class feels. Something like a guard should feel more like guarding -- standing still and reacting to what other people do.