\chapter{Classes}

\section*{Basic Class Structure}

\subsection*{Combat}

\paragraph{Stats}
Each class grants +1 in three separate stats; no two classes grant the exact same stats.

Most combat classes grant bonuses to physical stats, aiming for the class to be self-sufficient, such as the warrior group. Some classes, such as rangers, add mental stats, to support other classes.

\paragraph{Standard Weapons}
The standard weapons are purely for flavor. They act as a guide to how that class should feel.

\paragraph{Weapon Proficiencies}
Weapon proficiencies are chosen such that they include the standard weapons.

\paragraph{Armor proficiencies}
Armor proficiencies are also selected to support the flavor of the class. It should reflect how vulnerable the class should feel, taking into account how the stats, i.e., \stat{STB} and \stat{DEX} compensate for any missing armor.

Note that every class can wear no armor, e.g., normal clothes.

\paragraph{Skills}
The number of skills should roughly reflect the mental stats a class grants. More support-focused classes should grant more skills.

\paragraph{Abilities}
Each class group has one ability that all classes in that group share. Other than that, each class should have at least 4 abilities.

The abilities are what really differentiates one class from another.

The number of passive and reactive abilities affects how passive the class feels. Something like a guard should feel more like guarding -- standing still and reacting to what other people do.