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29 lines
1.4 KiB
TeX
29 lines
1.4 KiB
TeX
\chapter{Classes}
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\section*{Basic Class Structure}
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\subsection*{Combat}
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\paragraph{Stats}
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Each class grants +1 in three separate stats; no two classes grant the exact same stats.
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Most combat classes grant bonuses to physical stats, aiming for the class to be self-sufficient, such as the warrior group. Some classes, such as rangers, add mental stats, to support other classes.
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\paragraph{Standard Weapons}
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The standard weapons are purely for flavor. They act as a guide to how that class should feel.
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\paragraph{Weapon Proficiencies}
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Weapon proficiencies are chosen such that they include the standard weapons.
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\paragraph{Armor proficiencies}
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Armor proficiencies are also selected to support the flavor of the class. It should reflect how vulnerable the class should feel, taking into account how the stats, i.e., \stat{STB} and \stat{DEX} compensate for any missing armor.
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Note that every class can wear no armor, e.g., normal clothes.
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\paragraph{Skills}
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The number of skills should roughly reflect the mental stats a class grants. More support-focused classes should grant more skills.
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\paragraph{Abilities}
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Each class group has one ability that all classes in that group share. Other than that, each class should have at least 4 abilities.
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The number of passive and reactive abilities affects how passive the class feels. Something like a guard should feel more like guarding -- standing still and reacting to what other people do. |