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const PAGE_WIDTH = 1920;
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const MINUTES_PER_PAGE = 60;
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const POINT_WIDTH = PAGE_WIDTH * 8 * 60 / MINUTES_PER_PAGE;
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const MILES_PER_PAGE = 45;
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const BUS_POSITION_X = 93;
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const BASE_ODO = 109.3;
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const UPDATE_INTERVAL_MS = 5000
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const WUBLOADER_URL = "";
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const SKY_URLS = {
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day: "db_day.png",
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dawn: "db_dawn.png",
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dusk: "db_dusk.png",
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night: "db_night.png",
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};
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const BUS_URLS = {
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day: "bus_day.png",
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dawn: "bus_day.png",
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dusk: "bus_day.png",
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night: "bus_night.png",
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};
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function setSkyElements(left, right, timeToTransition) {
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const leftElement = document.getElementById("sky-left");
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const rightElement = document.getElementById("sky-right");
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const busElement = document.getElementById("bus");
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leftElement.style.backgroundImage = `url(${SKY_URLS[left]})`;
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rightElement.style.backgroundImage = `url(${SKY_URLS[right]})`;
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if (left === right) {
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leftElement.style.width = "100%";
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} else {
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const transitionPercent = timeToTransition / MINUTES_PER_PAGE;
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leftElement.style.width = `${transitionPercent * 100}%`
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}
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bus.style.backgroundImage = `url(${BUS_URLS[left]})`;
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}
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function nextSkyTransition(timeofday, clock) {
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switch (timeofday) {
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case "dawn":
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case "day":
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return [19 * 60, "dusk"]; // 7pm
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case "dusk":
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return [20 * 60, "night"]; // 8pm
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case "night":
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return [6 * 60 + 40, "dawn"]; // 6:40am
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}
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}
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function setSky(timeofday, clock) {
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const [transition, newSky] = nextSkyTransition(timeofday, clock);
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// 1440 minutes in 24h, this code will return time remaining even if
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// the transition is in the morning and we're currently in the evening.
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const timeToTransition = (1440 + transition - clock) % 1440;
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if (timeToTransition < MINUTES_PER_PAGE) {
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// Transition on screen
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setSkyElements(timeofday, newSky, timeToTransition);
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} else {
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// No transition on screen
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setSkyElements(timeofday, timeofday, undefined);
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}
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}
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function setOdo(odo) {
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const distancePixels = PAGE_WIDTH * (odo - BASE_ODO) / MILES_PER_PAGE;
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const offset = (BUS_POSITION_X - distancePixels) % POINT_WIDTH;
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const stopsElement = document.getElementById("stops");
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stopsElement.style.backgroundPosition = `${offset}px 0px`;
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}
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async function update() {
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const busDataResponse = await fetch(`${WUBLOADER_URL}/thrimshim/bus/buscam`);
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if (!busDataResponse.ok) {
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return;
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}
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const busData = await busDataResponse.json();
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console.log("Got data:", busData);
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setOdo(busData.odometer);
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setSky(busData.timeofday, busData.clock_minutes);
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}
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// Initial conditions, before the first refresh finishes
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setSky("day", 7 * 60);
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setOdo(BASE_ODO);
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// Testing mode. Set true to enable.
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const test = false;
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if (test) {
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let h = 0;
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// Set to how long 1h of in-game time should take in real time
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const hourTimeMs = 1 * 1000;
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// Set to how often to update the screen
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const interval = 30;
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setInterval(() => {
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h += interval / hourTimeMs;
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setOdo(BASE_ODO + 45 * h);
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if (h < 19) {
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setSky("day", 60 * h);
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} else {
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m = (h % 24) * 60;
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let tod;
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if (m < 6 * 60 + 40) {
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tod = "night";
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} else if (m < 19 * 60) {
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tod = "dawn";
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} else if (m < 20 * 60) {
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tod = "dusk";
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} else {
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tod = "night";
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}
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setSky(tod, m);
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}
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}, interval);
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} else {
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// Do first update immediately, then every UPDATE_INTERVAL_MS
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setInterval(update, UPDATE_INTERVAL_MS);
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update();
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}
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