const PAGE_WIDTH = 1920; const MINUTES_PER_PAGE = 60; const POINT_WIDTH = PAGE_WIDTH * 8 * 60 / MINUTES_PER_PAGE; const MILES_PER_PAGE = 45; const BUS_POSITION_X = 93; const BASE_ODO = 109.3; const UPDATE_INTERVAL_MS = 5000 const WUBLOADER_URL = ""; const SKY_URLS = { day: "db_day.png", dawn: "db_dawn.png", dusk: "db_dusk.png", night: "db_night.png", }; const BUS_URLS = { day: "bus_day.png", dawn: "bus_day.png", dusk: "bus_day.png", night: "bus_night.png", }; function setSkyElements(left, right, timeToTransition) { const leftElement = document.getElementById("timeofday-left"); const rightElement = document.getElementById("timeofday-right"); const busElement = document.getElementById("bus"); leftElement.style.backgroundImage = `url(${SKY_URLS[left]})`; rightElement.style.backgroundImage = `url(${SKY_URLS[right]})`; if (left === right) { leftElement.style.width = "100%"; } else { const transitionPercent = timeToTransition / MINUTES_PER_PAGE; leftElement.style.width = `${transitionPercent * 100}%` } bus.style.backgroundImage = `url(${BUS_URLS[left]})`; } function nextSkyTransition(timeofday, clock) { switch (timeofday) { case "dawn": case "day": return [19 * 60, "dusk"]; // 7pm case "dusk": return [20 * 60, "night"]; // 8pm case "night": return [6 * 60 + 40, "dawn"]; // 6:40am } } function setSky(timeofday, clock) { const [transition, newSky] = nextSkyTransition(timeofday, clock); // 1440 minutes in 24h, this code will return time remaining even if // the transition is in the morning and we're currently in the evening. const timeToTransition = (1440 + transition - clock) % 1440; if (timeToTransition < MINUTES_PER_PAGE) { // Transition on screen setSkyElements(timeofday, newSky, timeToTransition); } else { // No transition on screen setSkyElements(timeofday, timeofday, undefined); } } function setOdo(odo) { const distancePixels = PAGE_WIDTH * (odo - BASE_ODO) / MILES_PER_PAGE; const offset = (BUS_POSITION_X - distancePixels) % POINT_WIDTH; const stopsElement = document.getElementById("stops"); stopsElement.style.backgroundPosition = `${offset}px 0px`; } async function update() { const busDataResponse = await fetch(`${WUBLOADER_URL}/thrimshim/bus/buscam`); if (!busDataResponse.ok) { return; } const busData = await busDataResponse.json(); console.log("Got data:", busData); setOdo(busData.odometer); setSky(busData.timeofday, busData.clock_minutes); } // Initial conditions, before the first refresh finishes setSky("day", 7 * 60); setOdo(BASE_ODO); // Testing mode. Set true to enable. const test = false; if (test) { let h = 0; // Set to how long 1h of in-game time should take in real time const hourTimeMs = 1 * 1000; // Set to how often to update the screen const interval = 30; setInterval(() => { h += interval / hourTimeMs; setOdo(BASE_ODO + 45 * h); if (h < 19) { setSky("day", 60 * h); } else { m = (h % 24) * 60; let tod; if (m < 6 * 60 + 40) { tod = "night"; } else if (m < 19 * 60) { tod = "dawn"; } else if (m < 20 * 60) { tod = "dusk"; } else { tod = "night"; } setSky(tod, m); } }, interval); } else { // Do first update immediately, then every UPDATE_INTERVAL_MS setInterval(update, UPDATE_INTERVAL_MS); update(); }