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wubloader/thrimbletrimmer/driveclock/drive.js

215 lines
5.7 KiB
JavaScript

const COLORS = {
day: {
sky: "#41cee2",
ground: "#e5931b",
surface: "#b77616",
},
dusk: {
sky: "#db92be",
ground: "#dd926a",
surface: "#b17555",
},
night: {
sky: "#121336",
ground: "#30201a",
surface: "#261a15",
},
dawn: {
sky: "#2b2f87",
ground: "#724d41",
surface: "#5b3e34",
},
};
const KEY_OUT_COLOR = "#2b6ec6";
// The width from the left side of the bus image to the front of the bus
const BUS_FRONT_OFFSET = 73;
// Start time of each day phase
const DAY_START_MINUTES = 450;
const DUSK_START_MINUTES = 1140;
const NIGHT_START_MINUTES = 1200;
const DAWN_START_MINUTES = 400;
const BUS_STOP_OFFSET = 8;
const POINT_OFFSET = 17;
// Bus stop positions are recorded in miles with the 0 position
// at route start. This array can be looped every point.
const BUS_STOP_POSITIONS = [1, 55.2, 125.4, 166.3, 233.9, 295.2];
const BUS_DAY_IMAGE = new Image();
BUS_DAY_IMAGE.src = "bus_day.png";
const BUS_NIGHT_IMAGE = new Image();
BUS_NIGHT_IMAGE.src = "bus_night.png";
const BUS_STOP_IMAGE = new Image();
BUS_STOP_IMAGE.src = "db_stop.png";
const POINT_IMAGE = new Image();
POINT_IMAGE.src = "point.png";
// This should match the HTML canvas width
const CANVAS_PIXEL_WIDTH = 1920;
function nextPhase(timeOfDay) {
switch (timeOfDay) {
case "day":
case "dawn":
return "dusk";
case "dusk":
return "night";
case "night":
return "dawn";
}
}
function phaseStartTime(timeOfDay) {
switch (timeOfDay) {
case "day":
return DAY_START_MINUTES;
case "dusk":
return DUSK_START_MINUTES;
case "night":
return NIGHT_START_MINUTES;
case "dawn":
return DAWN_START_MINUTES;
}
}
function drawBackground(context, timeOfDay, leftX, width) {
const skyColor = COLORS[timeOfDay].sky;
const groundColor = COLORS[timeOfDay].ground;
const surfaceColor = COLORS[timeOfDay].surface;
context.fillStyle = KEY_OUT_COLOR;
context.fillRect(leftX, 80, width, 20);
context.fillStyle = COLORS[timeOfDay].sky;
context.fillRect(leftX, 0, width, 80);
context.fillStyle = COLORS[timeOfDay].surface;
context.fillRect(leftX, 80, width, 1);
context.fillStyle = COLORS[timeOfDay].ground;
context.fillRect(leftX, 81, width, 7);
context.fillRect(leftX, 89, width, 3);
context.fillRect(leftX, 94, width, 2);
context.fillRect(leftX, 99, width, 1);
}
async function drawRoad() {
const busDataResponse = await fetch("/thrimshim/bus/buscam");
if (!busDataResponse.ok) {
return;
}
const busData = await busDataResponse.json();
const canvas = document.getElementById("road");
if (!canvas.getContext) {
return;
}
const context = canvas.getContext("2d");
// Clear the previous canvas before starting
context.clearRect(0, 0, CANVAS_PIXEL_WIDTH, 100);
// Background the whole thing as the key-out color in case we need to bail
// out before drawing (e.g. we're in a non-DB game menu)
context.fillStyle = KEY_OUT_COLOR;
context.fillRect(0, 0, CANVAS_PIXEL_WIDTH, 100);
const currentTime = busData.clock_minutes;
const distance = busData.odometer;
const timeOfDay = busData.timeofday;
drawBackground(context, timeOfDay, 0, BUS_FRONT_OFFSET);
const maxWidth = CANVAS_PIXEL_WIDTH - BUS_FRONT_OFFSET;
// The default scaling factor (1) is 20 seconds per pixel at max speed.
// This gives us
// - 3px per minute
// - 4px per mile
let scaleFactor = +document.getElementById("scale-input").value;
if (scaleFactor === 0 || isNaN(scaleFactor)) {
scaleFactor = 1;
}
const startMinute = busData.clock_minutes;
const timeDuration = maxWidth / (3 * scaleFactor);
let previousTime = startMinute;
let previousTimeOfDay = timeOfDay;
let remainingDuration = timeDuration;
let x = BUS_FRONT_OFFSET;
while (remainingDuration > 0) {
const nextTimeOfDay = nextPhase(previousTimeOfDay);
const nextStartTime = phaseStartTime(nextTimeOfDay);
let thisDuration = nextStartTime - previousTime;
if (thisDuration < 0) {
thisDuration += 1440;
}
// TODO Figure out scaling factor
const pixelWidth = thisDuration * 3 * scaleFactor;
drawBackground(context, previousTimeOfDay, x, pixelWidth);
remainingDuration -= thisDuration;
previousTime = nextStartTime;
previousTimeOfDay = nextTimeOfDay;
x += pixelWidth;
}
x = 0;
const currentPointProgress = distance % 360;
let distanceToNextPoint;
if (currentPointProgress <= 109.3) {
distanceToNextPoint = 109.3 - currentPointProgress;
} else {
distanceToNextPoint = 469.3 - currentPointProgress;
}
distanceToNextPoint += BUS_FRONT_OFFSET / (4 * scaleFactor);
if (distanceToNextPoint >= 360) {
distanceToNextPoint -= 360;
}
x += distanceToNextPoint * 4 * scaleFactor;
context.drawImage(POINT_IMAGE, x - POINT_OFFSET, 0);
while (x < CANVAS_PIXEL_WIDTH) {
x += 360 * 4 * scaleFactor;
context.drawImage(POINT_IMAGE, x - POINT_OFFSET, 0);
}
const distanceOnRoute = (distance - 109.3) % 360;
let distanceTracked = distanceOnRoute - BUS_FRONT_OFFSET / (4 * scaleFactor);
if (distanceTracked < 0) {
distanceTracked += 720;
}
x = 0;
while (x < CANVAS_PIXEL_WIDTH) {
const distanceTrackedOnRoute = distanceTracked % 360;
let nextBusStopPosition = null;
for (const busStopPosition of BUS_STOP_POSITIONS) {
if (busStopPosition >= distanceTrackedOnRoute + 0.05) {
nextBusStopPosition = busStopPosition;
break;
}
}
if (nextBusStopPosition === null) {
nextBusStopPosition = 360 + BUS_STOP_POSITIONS[0];
}
const nextBusStopDistance = nextBusStopPosition - distanceTrackedOnRoute;
distanceTracked += nextBusStopDistance;
x += nextBusStopDistance * 4 * scaleFactor;
context.drawImage(BUS_STOP_IMAGE, x - BUS_STOP_OFFSET, 0);
}
if (timeOfDay === "night") {
context.drawImage(BUS_NIGHT_IMAGE, 0, 0);
} else {
context.drawImage(BUS_DAY_IMAGE, 0, 0);
}
}
window.addEventListener("DOMContentLoaded", (event) => {
drawRoad();
setInterval(drawRoad, 10000);
});