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ca6f589e30 | 3 weeks ago | |
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chat_archiver | 2 months ago | |
girc@0a5934e675 | 2 years ago | |
Dockerfile | 3 weeks ago | |
README | 2 years ago | |
setup.py | 3 weeks ago |
README
Chat archiver records messages from TMI (the twitch messaging system) in a way that preserves as much context as possible, and allows multiple independently-recorded streams to be combined to ensure nothing was missed. We store messages in newline-delimited JSON files, in timestamp order. Files are stored under the segments path, under /CHANNEL/chat/HOUR/. Files are named by their timestamp and hash. Each file covers one minute of messages. These files are named by their timestamp + hash and merged with other files via a CRDT model. CRDT means you have a merge operation (.) such that (A.B).C == A.(B.C) (associative) A.B == B.A (commutitive) A.A == A (reflexive) This means that it doesn't matter what order files are merged in, or if the same file is merged multiple times. We will always get an identical final result. The backfiller copies message files from other nodes to the local node. The chat_archiver perioidically scans and merges any files for the same minute. So a typical interaction with two nodes will look like this: Node 1 records file A Node 2 records file B File A is backfilled to node 2 File B is backfilled to node 1 Node 1 merges A + B -> C Node 2 merges B + A -> C (identical on both servers) Since C is identical, it will have the same hash on both servers, so they won't need to copy it to each other. We have a few different kinds of messages to deal with: Messages with a unique id and timestamp eg. PRIVMSG, USERNOTICE. These are easy, as they have a canonical timestamp and can be trivially deduplicated by id. Messages with an implied ordering eg. ROOMSTATE, NOTICE, CLEARCHAT. These messages arrive in what we assume is a consistent order on all clients, but have no direct associated timestamp. We thus set a timestamp *range* for when the message could have occurred from the server's perspective, between the last known server timestamp (since it must be after that message) and the next received server timestamp (since it must be before that message). We can set some reasonable timeout here in case we don't receive another message within a short time window. Messages with a timestamp range are ordered by their timestamp start. This also governs which file they are in if their range overlaps two files. Messages known to be out of order This is specific to JOINs and PARTs. Twitch documents that these may be delayed by an unknown amount. We have observed up to 30sec. So we follow the rules as per messages with implied ordering, except we pad the possible start time by 45 seconds. How we merge two files In general, if the same message (all non-receiver fields identical) is present in both files, it is included once in the output. For messages with unique ids, this is all that's needed. For messages without unique ids, we face the question of "is this the same message". All the following must be true: * All non-timestamp, non-receiver fields match * Timestamp ranges overlap If a message may match multiple messages on the other side with these rules, then we pick one arbitrarily. We then merge these messages, setting the timestamp range to the intersection of the inputs. Literal edge cases: Timestamp ranges that span two files It may be the case that we can match a message whose timestamp range overhangs file A with a message near the start of file B. So whenever we are merging files, we need to also consider the file before and the file after. In all cases when we merge two messages, we should merge the receiver timestamp field which maps the receiver id to the timestamp it received the message. This preserves message provedence. All files are stored in newline-delimited, canonicalised JSON so we can use hashes to compare them. It should always be true that merging B into A and merging A into B should produce identical files with the same hash (effects of neighboring files notwithstanding - that just means more merges will be needed in order to stabilize). A note on the IRC library we're using - this library is called girc and was written by ekimekim. It has some twitch-specific handling and is built around gevent. It was much easier to pull it in rather than writing our own custom message handling, or trying to adapt another third party client to our setup. It is included in this repo via submodule.