@ -50,3 +50,7 @@ It is a good idea to give your character a name. Your fellow adventurers and the
Giving your character an interesting background makes telling the story of your adventures easier.
Giving your character an interesting background makes telling the story of your adventures easier.
What drives your character? What made them pursue their chosen profession, i.e., their classes? Why do they wield the weapon they do? Is their armor a family heirloom?
What drives your character? What made them pursue their chosen profession, i.e., their classes? Why do they wield the weapon they do? Is their armor a family heirloom?
\begin{framed}
In this book I use ``you'' and ``your character'' more or less interchangeably, because most of the time, the goal in a role-playing game is for you to \emph{become} your character. To, for a few hours, inhabit your character's very being -- to speak and act as they would.