Add their stats to those you already have. Add their weapon, armor and skill proficiencies to your character.
Name your class combination. Come up with a name for your unique combination of classes; something that describes who you are. Warrior monk, lone ranger, druid -- you are not just the sum of your parts, but a new whole.
\subsection*{4 Reallocate stats}
Now you may move stat points around; you can move a point from one stat to another. That means you add +1 to one and -1 to another.
\paragraph*{Trip -- \textit{reaction}}\tochange{Knock passing enemy to the floor}
\paragraph*{Hard Strike}\tochange{Extra damage}
\paragraph*{Parry -- \textit{reaction}}\tochange{Remove some number of attacker's attack dice or successes}
\end{multicols}
\subsection*{Brawler}
@ -120,6 +124,10 @@ When, at the end of the evening, the landlord wishes to empty his tavern of the
\paragraph*{Juggernaut}\tochange{Move to another spot; damage resist while moving}
\paragraph*{Toss}\tochange{Move enemy to another spot}
\paragraph*{Leer}\tochange{Intimidate into paralysis}
\paragraph*{Knock out}\tochange{Knocks out}
\end{multicols}
\section*{Rogue}
@ -147,7 +155,11 @@ The stealthy thief would rather avoid a fight, if possible. However, when corner
\begin{multicols}{2}
\paragraph*{Backstab}\tochange{Do big damage from hidden}
\paragraph*{Disappear}\tochange{Go into hidden}
\paragraph*{Disappear}\tochange{Go into hidden. If not attacked this turn, you can vanish.}
\paragraph*{Pick Pocket}\tochange{Pick pocket}
\paragraph*{\tochange{Parkour}}\tochange{Move across terrain. Disengage without triggering reactions}
\end{multicols}
\subsection*{Swashbuckler}
@ -167,12 +179,21 @@ Debonair and nimble, the swashbuckler is a master of flair, their flashing sword
\paragraph*{Flunge}\tochange{Close gap to attack}
\paragraph*{Parry -- \textit{reaction}}\tochange{Remove some number of attacker's attack dice or successes}
\paragraph*{Leap}\tochange{Move without any restrictions}
\paragraph*{Flurry}\tochange{Multi-attack}
\end{multicols}
\section*{Ranger}
Rangers prefer the quiet of the wilderness, to the bustle of a big city. They can survive in a forest for extended periods of time. Spending time outside also makes them a well of knowledge regarding the local fauna, flora and geography.