move to kartsstyle
Build Adventurer's Guide / Build-PDF (push) Failing after 36s Details

main
HeNine 1 year ago
parent 3827d0e044
commit 4a07a2c8aa

3
.gitmodules vendored

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[submodule "kartsstyle"]
path = kartsstyle
url = https://git.raptorpond.com/KaRTS/kartsstyle

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% \rule{\linewidth}{1pt} % \rule{\linewidth}{1pt}
\section*{{\small D}12} \section*{\dc{12}}
The \dc{12} is the main die that determines the fate of characters in \tochange{this game}. In general, when the fate of a character hangs in the balance of chance, the player assembles a pool of dice based on the stats (\cref{ch:stats}) that are relevant to the situation. The roll of those dice determines the outcome. The \dc{12} is the main die that determines the fate of characters in \tochange{this game}. In general, when the fate of a character hangs in the balance of chance, the player assembles a pool of dice based on the stats (\cref{ch:stats}) that are relevant to the situation. The roll of those dice determines the outcome.
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The difference between the number of successes and the number of failures on a roll is the Margin of Success. For basic tests, the size of the margin does not matter, as long as it is positive. For more complex situations, the GR can use the margin to determine the degree of success. In encounters, the margin is used for further rolls to determine the details of the result. The difference between the number of successes and the number of failures on a roll is the Margin of Success. For basic tests, the size of the margin does not matter, as long as it is positive. For more complex situations, the GR can use the margin to determine the degree of success. In encounters, the margin is used for further rolls to determine the details of the result.
\begin{framed} \begin{boxnote}
\textbf{\sffamily Note} When playing with real dice, the margin can be determined by pairing success and failure dice and setting them aside (for 1 and 12, remove two of the opposite dice), and counting the remaining dice. When playing with real dice, the margin can be determined by pairing success and failure dice and setting them aside (for 1 and 12, remove two of the opposite dice), and counting the remaining dice.
\end{framed} \end{boxnote}
\subsection*{Tests} \subsection*{Tests}

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Subproject commit 642fec7b08a369ee488682a05fe1232720574f97

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\documentclass[a4paper,12pt,pagesize, openany]{scrbook} \documentclass{kartsstyle/kartsstyle}
\KOMAoptions{
numbers=noenddot,
chapterprefix,
parskip=half
}
\setlength{\footskip}{2.5em}
\usepackage[utf8]{inputenc}
\usepackage[T1]{fontenc}
\usepackage[english]{babel}
\usepackage{scrlayer-scrpage}
\usepackage[hidelinks]{hyperref}
\hypersetup{pdfpagelayout=TwoColumnRight,pdfstartview={XYZ null null 1.00}}
\usepackage[dvipsnames]{xcolor}
\usepackage[]{cleveref}
\usepackage{multicol}
\setlength{\columnsep}{0.75cm}
\raggedcolumns
% \usepackage{blindtext}
% \usepackage{float}
\usepackage{wrapfig}
\usepackage{framed}
% \usepackage[a4paper,bottom=2.2cm,hmarginratio=2:3,textwidth=10.5cm]{geometry}
\usepackage[a4paper,bottom=3.2cm,outer=2cm, inner=1.5cm, footskip=2.0cm]{geometry}
% \usepackage{setspace}
% % \onehalfspacing
% \usepackage[]{parskip}
% \usepackage{array}
\renewcommand{\arraystretch}{1.2} \renewcommand{\arraystretch}{1.2}
\raggedbottom
\usepackage[mode=match]{siunitx}
\usepackage[lraise=0.1,nindent=0.0em]{lettrine}
% \renewcommand*\sfdefault{ugq}
\usepackage[scaled]{helvet}
% \usepackage{tgadventor}
\usepackage[]{scholax}
\usepackage{microtype}
\usepackage{anyfontsize}
% \addtokomafont{chapter}{\scshape}
\definecolor{chapterbrown}{RGB}{ 89, 25, 9}
\definecolor{sectionbrown}{RGB}{140, 39, 14}
\renewcommand{\chapterlineswithprefixformat}[3]{%
\color{chapterbrown}#2\MakeUppercase{#3}%
}
\addtokomafont{section}{\color{sectionbrown}}
\addtokomafont{subsection}{\color{sectionbrown}}
\addtokomafont{subsubsection}{\color{sectionbrown}}
\renewcommand*{\chapterheadmidvskip}{\par\nobreak\vspace{0em}}
\newcommand{\clearpart}[1]{\cleardoubleevenpage\part{#1}}
\addtokomafont{pagenumber}{\normalshape}
\renewcommand\chapterpagestyle{plain}
\renewcommand\partpagestyle{empty}
\setkomafont{pagehead}{\footnotesize\sffamily}
\ihead[]{}
% \ohead[]{}
\lehead[]{Adventurer's Guide to Savits}
\cehead[]{}
\rohead[]{\leftmark}
% \ofoot[]{}
\ofoot[\pagemark]{\pagemark}
\title{Adventurer's Guide to Savits} \title{Adventurer's Guide to Savits}
\author{\texttt{HeNine}} \author{\texttt{HeNine}}
\date{2023} \date{2023}
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\newcommand{\tochange}[1]{\textcolor{red}{#1}} \newcommand{\tochange}[1]{\textcolor{red}{#1}}
\usepackage{relsize}
\newcommand{\dc}[1]{\textsc{\larger d}#1}
\newcommand*{\stat}[1]{\textsc{\larger[2]\MakeLowercase{#1}}}
\usepackage{etoolbox}
\AtBeginEnvironment{multicols}{\small}
\newenvironment{firstpar}{\large\lettrine}{\normalsize\par}
\begin{document} \begin{document}
% \fontdimen2\font=1.25\fontdimen2\font
\pagestyle{scrheadings}
\frontmatter \frontmatter
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\mainmatter \mainmatter
\include{game} \include{game}
\include{character} \include{character}

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