Classes are divided into two categories: combat classes and non-combat classes. Your character is not limited to one category, in fact, it might be a good idea to pick one class from each category.
The combat classes focus on dealing physical damage, either using their weapons, or by magical means.
Non-combat classes are more adept at negotiations and using their skills to advance their goals.
Each class grants three stat increases, depending on what stats are appropriate to the class. Classes also grant weapon and armor proficiencies; aside from simple weapons (\cref{ch:equipment}), you must be proficient in a weapon you wish to wield, or the armor you wish to wear.
Standard weapons are also listed. These are ideas for what a character of this class would normally wield, however, you can pick something more appropriate to your character's backstory.
Classes also grant proficiencies in certain skills.
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\chapter{Combat Classes}
The first set of classes focuses on combat. Each of them specializes in their own way of dealing damage and controlling the battlefield.