main
HeNine 2 years ago
parent 067b46e762
commit c96f04053c

@ -13,11 +13,11 @@ Fighters are trained in the use of melee weapons and can use them to great effec
A guard's main job is to protect their allies from attacks. They may not be trained in the fine points of sword-fighting, but their ability to control a crowd is second to none.
\begin{tabular}[h!]{rl}
\textsf{\textbf{Stats}} & \stat{STR} +1, \stat{CON} +1, \stat{STB} +1 \\
\textsf{\textbf{Standard weapons}} & Halberd/Spear, Shortsword \\
\textsf{\textbf{Weapon proficiencies}} & Simple Weapons, Pole Weapons \\
\textsf{\textbf{Armor proficiencies}} & Light Armor, Medium Armor, Heavy Armor \\
\textsf{\textbf{Skills}} & Intimidation, Perception
\textsf{\textbf{Stats}} & \stat{STR} +1, \stat{CON} +1, \stat{STB} +1 \\
\textsf{\textbf{Standard weapons}} & Halberd/Spear, Shortsword \\
\textsf{\textbf{Weapon proficiencies}} & Simple Weapons, Pole Weapons \\
\textsf{\textbf{Armor proficiencies}} & Light Armor, Medium Armor, Heavy Armor \\
\textsf{\textbf{Skills}} & Intimidation, Perception
\end{tabular}
% - Immobile, tank
@ -33,11 +33,11 @@ The noble knight is trained in the art of swinging their sword with great effici
\begin{tabular}[h!]{rl}
\textsf{\textbf{Stats}} & \stat{STR} +1, \stat{DEX} +1, \stat{STB} +1 \\
\textsf{\textbf{Standard weapons}} & Longsword \\
\textsf{\textbf{Weapon proficiencies}} & Bladed Weapons \\
\textsf{\textbf{Armor proficiencies}} & Light Armor, Medium Armor, Heavy Armor \\
\textsf{\textbf{Skills}} & Riding
\textsf{\textbf{Stats}} & \stat{STR} +1, \stat{DEX} +1, \stat{STB} +1 \\
\textsf{\textbf{Standard weapons}} & Longsword \\
\textsf{\textbf{Weapon proficiencies}} & Bladed Weapons \\
\textsf{\textbf{Armor proficiencies}} & Light Armor, Medium Armor, Heavy Armor \\
\textsf{\textbf{Skills}} & Riding
\end{tabular}
\subsubsection*{Brawler}
@ -47,11 +47,11 @@ When, at the end of the evening, the landlord wishes to empty his tavern of the
% - Fist!
\begin{tabular}[h!]{rl}
\textsf{\textbf{Stats}} & \stat{STR} +1, \stat{DEX} +1, \stat{CON} +1 \\
\textsf{\textbf{Standard weapons}} & Brass Knuckles, Knife, Mace \\
\textsf{\textbf{Weapon proficiencies}} & Simple Weapons, Blunt Weapons \\
\textsf{\textbf{Armor proficiencies}} & Light Armor, Medium Armor \\
\textsf{\textbf{Skills}} & Athletics, Intimidation
\textsf{\textbf{Stats}} & \stat{STR} +1, \stat{DEX} +1, \stat{CON} +1 \\
\textsf{\textbf{Standard weapons}} & Brass Knuckles, Knife, Mace \\
\textsf{\textbf{Weapon proficiencies}} & Simple Weapons, Blunt Weapons \\
\textsf{\textbf{Armor proficiencies}} & Light Armor, Medium Armor \\
\textsf{\textbf{Skills}} & Athletics, Intimidation
\end{tabular}
\subsection*{Rogue}
@ -65,11 +65,11 @@ The stealthy thief would rather avoid a fight, if possible. However, when corner
% - Stealth and stab
\begin{tabular}[h!]{rl}
\textsf{\textbf{Stats}} & \stat{Dex} +1, \stat{int} +1, \stat{cmp} +1 \\
\textsf{\textbf{Standard weapons}} & Dagger, Cosh, Throwing Knife \\
\textsf{\textbf{Weapon proficiencies}} & Simple Weapons, Ranged Weapons \\
\textsf{\textbf{Armor proficiencies}} & \\
\textsf{\textbf{Skills}} & Athletics, Stealth, Mechanism Operation
\textsf{\textbf{Stats}} & \stat{Dex} +1, \stat{int} +1, \stat{cmp} +1 \\
\textsf{\textbf{Standard weapons}} & Dagger, Cosh, Throwing Knife \\
\textsf{\textbf{Weapon proficiencies}} & Simple Weapons, Ranged Weapons \\
\textsf{\textbf{Armor proficiencies}} & \\
\textsf{\textbf{Skills}} & Athletics, Stealth, Mechanism Operation
\end{tabular}
\subsubsection*{Swashbuckler}
@ -78,11 +78,11 @@ Debonair and nimble, the swashbuckler is a master of flair, their flashing sword
% - Jump and slash
\begin{tabular}[h!]{rl}
\textsf{\textbf{Stats}} & \stat{Str} +1, \stat{dex} +1, \stat{cha} +1 \\
\textsf{\textbf{Standard weapons}} & Rapier, Throwing Knife, Crossbow \\
\textsf{\textbf{Stats}} & \stat{Str} +1, \stat{dex} +1, \stat{cha} +1 \\
\textsf{\textbf{Standard weapons}} & Rapier, Throwing Knife, Crossbow \\
\textsf{\textbf{Weapon proficiencies}} & Simple Weapons, Bladed Weapon, Ranged Weapons \\
\textsf{\textbf{Armor proficiencies}} & Light Armor\\
\textsf{\textbf{Skills}} & Athletics
\textsf{\textbf{Armor proficiencies}} & Light Armor \\
\textsf{\textbf{Skills}} & Athletics
\end{tabular}
\subsection*{Ranger}
@ -95,11 +95,11 @@ The survivalist strives to be one with nature; living off the land, foraging, an
% - Is half a druid
\begin{tabular}[h!]{rl}
\textsf{\textbf{Stats}} & \stat{dex} +1, \stat{con} +1, \stat{int} +1 \\
\textsf{\textbf{Standard weapons}} & Knife, Machete, Bow \\
\textsf{\textbf{Weapon proficiencies}} & Simple Weapons, Ranged Weapons \\
\textsf{\textbf{Armor proficiencies}} & \\
\textsf{\textbf{Skills}} & Survival, Lore (nature)
\textsf{\textbf{Stats}} & \stat{dex} +1, \stat{con} +1, \stat{int} +1 \\
\textsf{\textbf{Standard weapons}} & Knife, Machete, Bow \\
\textsf{\textbf{Weapon proficiencies}} & Simple Weapons, Ranged Weapons \\
\textsf{\textbf{Armor proficiencies}} & \\
\textsf{\textbf{Skills}} & Survival, Lore (nature)
\end{tabular}
\subsubsection*{Hunter}
@ -109,11 +109,11 @@ With their trust animal companion, the hunter stalks the local forests for game.
% - Has pet
\begin{tabular}[h!]{rl}
\textsf{\textbf{Stats}} & \stat{dex} +1, \stat{con} +1, \stat{knd} +1 \\
\textsf{\textbf{Standard weapons}} & Knife, Spear, Bow, Sling \\
\textsf{\textbf{Weapon proficiencies}} & Simple Weapons, Ranged Weapons \\
\textsf{\textbf{Armor proficiencies}} & Light Armor \\
\textsf{\textbf{Skills}} & Animal Handling, Lore (geography), Stealth
\textsf{\textbf{Stats}} & \stat{dex} +1, \stat{con} +1, \stat{knd} +1 \\
\textsf{\textbf{Standard weapons}} & Knife, Spear, Bow, Sling \\
\textsf{\textbf{Weapon proficiencies}} & Simple Weapons, Ranged Weapons \\
\textsf{\textbf{Armor proficiencies}} & Light Armor \\
\textsf{\textbf{Skills}} & Animal Handling, Lore (geography), Stealth
\end{tabular}
\subsection*{Mage}
@ -130,11 +130,11 @@ The effects of the witch may be subtle, but they are powerful. Let the wizards h
% - Can be other half of druid
\begin{tabular}[h!]{rl}
\textsf{\textbf{Stats}} & \stat{int} +1, \stat{knd} +1, \stat{cmp} +1 \\
\textsf{\textbf{Standard weapons}} & Knife, Stick \\
\textsf{\textbf{Weapon proficiencies}} & Simple Weapons \\
\textsf{\textbf{Armor proficiencies}} & \\
\textsf{\textbf{Skills}} & Lore (arcane), Lore (\_)
\textsf{\textbf{Stats}} & \stat{int} +1, \stat{knd} +1, \stat{cmp} +1 \\
\textsf{\textbf{Standard weapons}} & Knife, Stick \\
\textsf{\textbf{Weapon proficiencies}} & Simple Weapons \\
\textsf{\textbf{Armor proficiencies}} & \\
\textsf{\textbf{Skills}} & Lore (arcane), Lore (\_)
\end{tabular}
\subsubsection*{Wizard}
@ -146,11 +146,11 @@ The wizard controls the forces of nature and reality around them to weave displa
% - I cast fireball!
\begin{tabular}[h!]{rl}
\textsf{\textbf{Stats}} & \stat{int} +1, \stat{knd} +1, \stat{cha} +1 \\
\textsf{\textbf{Standard weapons}} & Dagger, Staff \\
\textsf{\textbf{Weapon proficiencies}} & \\
\textsf{\textbf{Armor proficiencies}} & \\
\textsf{\textbf{Skills}} & Lore (arcane), Research (arcane)
\textsf{\textbf{Stats}} & \stat{int} +1, \stat{knd} +1, \stat{cha} +1 \\
\textsf{\textbf{Standard weapons}} & Dagger, Staff \\
\textsf{\textbf{Weapon proficiencies}} & \\
\textsf{\textbf{Armor proficiencies}} & \\
\textsf{\textbf{Skills}} & Lore (arcane), Research (arcane)
\end{tabular}
\section*{Non-Combat Classes}

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