@ -13,11 +13,11 @@ Fighters are trained in the use of melee weapons and can use them to great effec
A guard's main job is to protect their allies from attacks. They may not be trained in the fine points of sword-fighting, but their ability to control a crowd is second to none.
A guard's main job is to protect their allies from attacks. They may not be trained in the fine points of sword-fighting, but their ability to control a crowd is second to none.
\begin { tabular} [h!]{ rl}
\begin { tabular} [h!]{ rl}
\textsf { \textbf { Stats} } & \stat { STR} +1, \stat { CON} +1, \stat { STB} +1 \\
\textsf { \textbf { Stats} } & \stat { STR} +1, \stat { CON} +1, \stat { STB} +1 \\
\textsf { \textbf { Standard weapons} } & Halberd/Spear, Shortsword \\
\textsf { \textbf { Standard weapons} } & Halberd/Spear, Shortsword \\
\textsf { \textbf { Weapon proficiencies} } & Simple Weapons, Pole Weapons \\
\textsf { \textbf { Weapon proficiencies} } & Simple Weapons, Pole Weapons \\
\textsf { \textbf { Armor proficiencies} } & Light Armor, Medium Armor, Heavy Armor \\
\textsf { \textbf { Armor proficiencies} } & Light Armor, Medium Armor, Heavy Armor \\
\textsf { \textbf { Skills} } & Intimidation, Perception
\textsf { \textbf { Skills} } & Intimidation, Perception
\end { tabular}
\end { tabular}
% - Immobile, tank
% - Immobile, tank
@ -33,11 +33,11 @@ The noble knight is trained in the art of swinging their sword with great effici
\begin { tabular} [h!]{ rl}
\begin { tabular} [h!]{ rl}
\textsf { \textbf { Stats} } & \stat { STR} +1, \stat { DEX} +1, \stat { STB} +1 \\
\textsf { \textbf { Stats} } & \stat { STR} +1, \stat { DEX} +1, \stat { STB} +1 \\
\textsf { \textbf { Standard weapons} } & Longsword \\
\textsf { \textbf { Standard weapons} } & Longsword \\
\textsf { \textbf { Weapon proficiencies} } & Bladed Weapons \\
\textsf { \textbf { Weapon proficiencies} } & Bladed Weapons \\
\textsf { \textbf { Armor proficiencies} } & Light Armor, Medium Armor, Heavy Armor \\
\textsf { \textbf { Armor proficiencies} } & Light Armor, Medium Armor, Heavy Armor \\
\textsf { \textbf { Skills} } & Riding
\textsf { \textbf { Skills} } & Riding
\end { tabular}
\end { tabular}
\subsubsection * { Brawler}
\subsubsection * { Brawler}
@ -47,11 +47,11 @@ When, at the end of the evening, the landlord wishes to empty his tavern of the
% - Fist!
% - Fist!
\begin { tabular} [h!]{ rl}
\begin { tabular} [h!]{ rl}
\textsf { \textbf { Stats} } & \stat { STR} +1, \stat { DEX} +1, \stat { CON} +1 \\
\textsf { \textbf { Stats} } & \stat { STR} +1, \stat { DEX} +1, \stat { CON} +1 \\
\textsf { \textbf { Standard weapons} } & Brass Knuckles, Knife, Mace \\
\textsf { \textbf { Standard weapons} } & Brass Knuckles, Knife, Mace \\
\textsf { \textbf { Weapon proficiencies} } & Simple Weapons, Blunt Weapons \\
\textsf { \textbf { Weapon proficiencies} } & Simple Weapons, Blunt Weapons \\
\textsf { \textbf { Armor proficiencies} } & Light Armor, Medium Armor \\
\textsf { \textbf { Armor proficiencies} } & Light Armor, Medium Armor \\
\textsf { \textbf { Skills} } & Athletics, Intimidation
\textsf { \textbf { Skills} } & Athletics, Intimidation
\end { tabular}
\end { tabular}
\subsection * { Rogue}
\subsection * { Rogue}
@ -65,11 +65,11 @@ The stealthy thief would rather avoid a fight, if possible. However, when corner
% - Stealth and stab
% - Stealth and stab
\begin { tabular} [h!]{ rl}
\begin { tabular} [h!]{ rl}
\textsf { \textbf { Stats} } & \stat { Dex} +1, \stat { int} +1, \stat { cmp} +1 \\
\textsf { \textbf { Stats} } & \stat { Dex} +1, \stat { int} +1, \stat { cmp} +1 \\
\textsf { \textbf { Standard weapons} } & Dagger, Cosh, Throwing Knife \\
\textsf { \textbf { Standard weapons} } & Dagger, Cosh, Throwing Knife \\
\textsf { \textbf { Weapon proficiencies} } & Simple Weapons, Ranged Weapons \\
\textsf { \textbf { Weapon proficiencies} } & Simple Weapons, Ranged Weapons \\
\textsf { \textbf { Armor proficiencies} } & \\
\textsf { \textbf { Armor proficiencies} } & \\
\textsf { \textbf { Skills} } & Athletics, Stealth, Mechanism Operation
\textsf { \textbf { Skills} } & Athletics, Stealth, Mechanism Operation
\end { tabular}
\end { tabular}
\subsubsection * { Swashbuckler}
\subsubsection * { Swashbuckler}
@ -78,11 +78,11 @@ Debonair and nimble, the swashbuckler is a master of flair, their flashing sword
% - Jump and slash
% - Jump and slash
\begin { tabular} [h!]{ rl}
\begin { tabular} [h!]{ rl}
\textsf { \textbf { Stats} } & \stat { Str} +1, \stat { dex} +1, \stat { cha} +1 \\
\textsf { \textbf { Stats} } & \stat { Str} +1, \stat { dex} +1, \stat { cha} +1 \\
\textsf { \textbf { Standard weapons} } & Rapier, Throwing Knife, Crossbow \\
\textsf { \textbf { Standard weapons} } & Rapier, Throwing Knife, Crossbow \\
\textsf { \textbf { Weapon proficiencies} } & Simple Weapons, Bladed Weapon, Ranged Weapons \\
\textsf { \textbf { Weapon proficiencies} } & Simple Weapons, Bladed Weapon, Ranged Weapons \\
\textsf { \textbf { Armor proficiencies} } & Light Armor\\
\textsf { \textbf { Armor proficiencies} } & Light Armor \\
\textsf { \textbf { Skills} } & Athletics
\textsf { \textbf { Skills} } & Athletics
\end { tabular}
\end { tabular}
\subsection * { Ranger}
\subsection * { Ranger}
@ -95,11 +95,11 @@ The survivalist strives to be one with nature; living off the land, foraging, an
% - Is half a druid
% - Is half a druid
\begin { tabular} [h!]{ rl}
\begin { tabular} [h!]{ rl}
\textsf { \textbf { Stats} } & \stat { dex} +1, \stat { con} +1, \stat { int} +1 \\
\textsf { \textbf { Stats} } & \stat { dex} +1, \stat { con} +1, \stat { int} +1 \\
\textsf { \textbf { Standard weapons} } & Knife, Machete, Bow \\
\textsf { \textbf { Standard weapons} } & Knife, Machete, Bow \\
\textsf { \textbf { Weapon proficiencies} } & Simple Weapons, Ranged Weapons \\
\textsf { \textbf { Weapon proficiencies} } & Simple Weapons, Ranged Weapons \\
\textsf { \textbf { Armor proficiencies} } & \\
\textsf { \textbf { Armor proficiencies} } & \\
\textsf { \textbf { Skills} } & Survival, Lore (nature)
\textsf { \textbf { Skills} } & Survival, Lore (nature)
\end { tabular}
\end { tabular}
\subsubsection * { Hunter}
\subsubsection * { Hunter}
@ -109,11 +109,11 @@ With their trust animal companion, the hunter stalks the local forests for game.
% - Has pet
% - Has pet
\begin { tabular} [h!]{ rl}
\begin { tabular} [h!]{ rl}
\textsf { \textbf { Stats} } & \stat { dex} +1, \stat { con} +1, \stat { knd} +1 \\
\textsf { \textbf { Stats} } & \stat { dex} +1, \stat { con} +1, \stat { knd} +1 \\
\textsf { \textbf { Standard weapons} } & Knife, Spear, Bow, Sling \\
\textsf { \textbf { Standard weapons} } & Knife, Spear, Bow, Sling \\
\textsf { \textbf { Weapon proficiencies} } & Simple Weapons, Ranged Weapons \\
\textsf { \textbf { Weapon proficiencies} } & Simple Weapons, Ranged Weapons \\
\textsf { \textbf { Armor proficiencies} } & Light Armor \\
\textsf { \textbf { Armor proficiencies} } & Light Armor \\
\textsf { \textbf { Skills} } & Animal Handling, Lore (geography), Stealth
\textsf { \textbf { Skills} } & Animal Handling, Lore (geography), Stealth
\end { tabular}
\end { tabular}
\subsection * { Mage}
\subsection * { Mage}
@ -130,11 +130,11 @@ The effects of the witch may be subtle, but they are powerful. Let the wizards h
% - Can be other half of druid
% - Can be other half of druid
\begin { tabular} [h!]{ rl}
\begin { tabular} [h!]{ rl}
\textsf { \textbf { Stats} } & \stat { int} +1, \stat { knd} +1, \stat { cmp} +1 \\
\textsf { \textbf { Stats} } & \stat { int} +1, \stat { knd} +1, \stat { cmp} +1 \\
\textsf { \textbf { Standard weapons} } & Knife, Stick \\
\textsf { \textbf { Standard weapons} } & Knife, Stick \\
\textsf { \textbf { Weapon proficiencies} } & Simple Weapons \\
\textsf { \textbf { Weapon proficiencies} } & Simple Weapons \\
\textsf { \textbf { Armor proficiencies} } & \\
\textsf { \textbf { Armor proficiencies} } & \\
\textsf { \textbf { Skills} } & Lore (arcane), Lore (\_ )
\textsf { \textbf { Skills} } & Lore (arcane), Lore (\_ )
\end { tabular}
\end { tabular}
\subsubsection * { Wizard}
\subsubsection * { Wizard}
@ -146,11 +146,11 @@ The wizard controls the forces of nature and reality around them to weave displa
% - I cast fireball!
% - I cast fireball!
\begin { tabular} [h!]{ rl}
\begin { tabular} [h!]{ rl}
\textsf { \textbf { Stats} } & \stat { int} +1, \stat { knd} +1, \stat { cha} +1 \\
\textsf { \textbf { Stats} } & \stat { int} +1, \stat { knd} +1, \stat { cha} +1 \\
\textsf { \textbf { Standard weapons} } & Dagger, Staff \\
\textsf { \textbf { Standard weapons} } & Dagger, Staff \\
\textsf { \textbf { Weapon proficiencies} } & \\
\textsf { \textbf { Weapon proficiencies} } & \\
\textsf { \textbf { Armor proficiencies} } & \\
\textsf { \textbf { Armor proficiencies} } & \\
\textsf { \textbf { Skills} } & Lore (arcane), Research (arcane)
\textsf { \textbf { Skills} } & Lore (arcane), Research (arcane)
\end { tabular}
\end { tabular}
\section * { Non-Combat Classes}
\section * { Non-Combat Classes}