Choose two classes (\cref{ch:class}) for your character. You may choose two combat classes, two non-combat classes, or one combat and one non-combat class.
Choose two classes (\cref{ch:class}) for your character. You may pick two combat classes, two non-combat classes, or one combat and one non-combat class.
Add their stats to those you already have. Add their weapon, armor and skill proficiencies to your character.
@ -26,17 +26,17 @@
\subsection*{5 Choose starting equipment}
Choose a weapon and an armor for your character.
For a weapon, you should choose a weapon you are proficient in. If you are not proficient in any weapons, you may use a simple weapon, such as a knife.
Normal clothes count as no armor. If you choose heavy armor, make sure to subtract a point of \stat{dex}.
Select a weapon and an armor for your character.
For a weapon, you should choose a weapon you are proficient in. If you are not proficient in any weapons, you may use a simple weapon, such as a knife.
Normal clothes count as no armor. If you decide to wear heavy armor, make sure to subtract a point of \stat{dex}.
If you are not sure what category the weapon you want your character to have falls into, talk to your GR.
\subsection*{6 Compute derived stats}
Compute the derived stats from your basic stats and your armor.
Compute the derived stats from your basic stats and your armor. Additionally, set your proficiency to 1.
\end{multicols}
@ -55,4 +55,11 @@ What drives your character? What made them pursue their chosen profession, i.e.,
\begin{framed}
In this book I use ``you'' and ``your character'' more or less interchangeably, because most of the time, the goal in a role-playing game is for you to \emph{become} your character. To, for a few hours, inhabit your character's very being -- to speak and act as they would.
\end{framed}
\end{framed}
\section*{Character Advancement}
If you roll a number of critical successes -- 12s -- equal or greater than one of the stats involved in the test -- \stat{STR} in combat, or \stat{DEX} if \stat{DEX} modifies the \stat{DT} of the test -- you may increase that stat by 1.
You may also choose to reduce four different stats by 1 (but not below 0), and increase your proficiency by 1.