All our usage was of a single query anyway, so autocommit is easier to handle.
You can still opt into a longer transaction using the transaction() helper.
This code manages the database connections, setting their isolation level correctly
and ensuring the idempotent schema is applied before they're used.
Applying the schema on startup means we don't need to deal with the database's state,
setting it up before running, running migrations etc. However, it does put constraints on
the changes we can safely make.
Our use of seralizable isolation means that all transactions can be treated as fully
independent - the server must behave as though they'd been run seperately in some valid order.
This will give us the least surprising results when multiple connections try to modify the same
data, though we'll need to deal with occasional transaction commit failures due to conficts.
* Had to rename `end` as `end` is a reserved word in postgres SQL.
`event_end` is more consistent with `video_end` anyway. Updated `start` to match.
* Added ability to specify channel and stream quality in the editor, which may prove useful
if we have issues with a particular stream quality, or if content needs to be captured from
other channels.
Changed allow_holes and uploader_whitelist to be edit inputs - there's no need for them to come from the sheet; and we'll have an admin dashboard for modifying them if needed.
This solves the problem of rows which don't need a full cut video,
but we'd like to link to an image or a short gif or clip of it.
It is a sheet input that is only used in the output sheet, so it doesn't affect the wubloader itself.
* Checks for the SCTE35-OUT/SCTE35-IN marks in the HLS stream that indicate an ad start/end
* Ignores those segments completely
* Doesn't mark the StreamWorker as up until it sees the first non-ad segment
Some other operational notes:
* The main risk this adds is that re-connecting / refreshing master playlist takes longer.
If all downloaders are doing this at the same time (ie. because the stream only just came up,
or during a deployment rollout), all downloaders might be waiting for ads to finish and
you'll miss segments.
* We should run more downloaders to compensate. This also increases the chance at least one of
them won't get any ads, so we get everything right from stream-up.
* The other mitigation we can do is have geographically diverse downloaders. This decreases the risk
that they all get served an ad, and at least at time of writing it seems that no in-stream ads
are served outside of these regions:
> US, Canada, Germany, France, Sweden, Belgium, Poland, Norway, Finland, Denmark, Netherlands, Italy, Spain, Switzerland, Austria, Portugal, UK, Australia, New Zealand
Split UPLOADED into TRANSCODING and DONE, to represent the time after upload
that youtube is transcoding the video and it's not viewable.
Any cutter can poll for the state of a transcoding video and mark it as done.
Add some extra sheet input columns.
I fully expect the exact list of sheet inputs, edit inputs and outputs to change.
The important thing I wanted to codify here was the state machine and the behaviour of the cutters.
In resource contention scenarios, all calls can start failing due to
not being able to read the response in a timely manner.
This means SegmentGetters never stop retrying, leading to further contention
and a feedback loop.
We attempt to put at least some cap on this scenario by giving up
if an amount of time has elapsed to the point that we know our URL couldn't be valid anymore.
Since we don't actually know how long segment URLs are valid, we are very conservative about
this time, for now setting it to 20min.
When we're under CPU or disk contention, doing other work
can become very slow. We want to avoid spurious errors in this situation
as this causes further retries and further contention.
One easy way to do this is to increase the time we have to finish fetching headers.
get_best_segments can sometimes take a very long time,
we don't want to stop other work from happening while it's ongoing.
So we ask gevent to run other things until there's no other work to do,
then we do one hour, then check back with gevent again.
In combination with the performance improvements, this should mean we don't block
other things from running for more than a few hundred ms at most.
strptime is much faster but can't handle as varied formats.
But in this case we fully control the format, so there's no reason not to use it.
Profiling suggests we spend about 80% of our time in get_best_segments just parsing dates,
so this is a signifigant performance gain.
The prometheus client uses a threading.Lock() to prevent shared access to
certain metric state. This lock is taken as part of doing collection, as well
as during metric.labels().
We hit a deadlock where our stack sampler signal arrived during a collection,
when the lock was held. This meant that flamegraph.labels() blocked forever,
and the lock was never released, hanging all metrics collection.
Our solution is a hack, which is to reach into the internals of our metric object
and replace its lock with a dummy one. This is reasonably safe, but only as long as
the prometheus_client internal structure doesn't change signfigiantly.
To preserve independence between workers and ensure that a
retry (a worker re-create) actually starts from scratch, we only pool connections
on a per-worker basis.
Furthermore, for the same reason, we only let SegmentGetters use the worker's
pool on their first attempt. After that, they create a new pool to ensure they have a clean retry.
Despite this, the result should be that we're almost always re-using an existing connection
when getting segments or media playlists, unless something goes wrong.
SSL connection setup was measured as almost half the CPU time used by the process,
so this change should result in a signifigant CPU usage reduction.
Backdoor allows the operator to telnet into the given port, and get a python shell
running inside the process, from which you can debug, modify state (eg. set the log level),
or whatever. This is extremely useful for debugging weird states that you encounter randomly
but can't easily reproduce, without restarting the process and needing to wait until it happens again.