\chapter { Equipment} \label { ch:equipment}
\section * { Armor}
\begin { multicols} { 2}
\subsection * { None}
When a character is wearing clothes that offer no protection, they do not get a bonus to their \stat { ac} .
\begin { tabular} [h!]{ rp{ 4.3cm} }
\textsf { \textbf { Armor} } & 0 \\
% \textsf{\textbf{Stat adjust}} & \dc{4} \\
\textsf { \textbf { Examples} } & Farmhand's clothes, Ball gown, Wizard's robe
\end { tabular}
\subsection * { Light Armor}
Light armor is clothing that has been designed to offer some protection.
\begin { tabular} [h!]{ rp{ 4.3cm} }
\textsf { \textbf { Armor} } & +1 \\
% \textsf{\textbf{Stat adjust}} & \dc{4} \\
\textsf { \textbf { Examples} } & Leather armor, Padded cloth
\end { tabular}
\subsection * { Medium Armor}
Medium armor is, usually, metal armor that has been designed for protection in battle, while still allowing a full range of motion.
\begin { tabular} [h!]{ rp{ 4.3cm} }
\textsf { \textbf { Armor} } & +3 \\
% \textsf{\textbf{Stat adjust}} & \dc{4} \\
\textsf { \textbf { Examples} } & Chainmail, Cuirass
\end { tabular}
\subsection * { Heavy Armor}
Heavy armor offers high protection, however, due to its stiffness and weight, it restricts the motion of the wearer.
\begin { tabular} [h!]{ rp{ 4.3cm} }
\textsf { \textbf { Armor} } & +5 \\
\textsf { \textbf { Stat adjust} } & \stat { dex} -1 \\
\textsf { \textbf { Movement adjust} } & \SI { -5} { \meter } \\
\textsf { \textbf { Examples} } & Full suit of armor
\end { tabular}
\end { multicols}
\section * { Weapons}
Weapons fall into one of five classes: simple weapons, bladed weapons, blunt weapons, pole weapons and ranged weapons. These classes are broad descriptors of how different types of weapons behave in the game. A player may choose any weapon, or even invent a whole new kind of weapon, and, together with the GR, determine what class it falls into.
\begin { multicols} { 2}
\subsection * { Simple Weapons}
Simple weapons are weapons that do not require training to use. This is the only class of weapons that can be used without a proficiency, however, in that case the proficiency bonus does not apply.
\begin { tabular} [h!]{ rp{ 4.3cm} }
\textsf { \textbf { Proficiency stat} } & \stat { STR} \\
\textsf { \textbf { Damage die} } & \dc { 4} \\
\textsf { \textbf { Range} } & \SI { 1} { \meter } \\
\textsf { \textbf { Examples} } & \raggedright Dagger, Club, Knife, Shortsword
\end { tabular}
\subsection * { Bladed Weapons}
Bladed weapons that require training deal more damage, but require proficiency.
\begin { tabular} [h!]{ rp{ 4.3cm} }
\textsf { \textbf { Proficiency stat} } & \stat { STR} \\
\textsf { \textbf { Damage die} } & \dc { 6} \\
\textsf { \textbf { Range} } & \SI { 1} { \meter } \\
\textsf { \textbf { Examples} } & Longsword, Katana
\end { tabular}
\subsection * { Blunt Weapons}
Blunt weapons depend on their weight and the strength of the wielder to deal damage. However, they make the user less dexterous, due to their unwieldiness.
\begin { tabular} [h!]{ rp{ 4.3cm} }
\textsf { \textbf { Proficiency stat} } & \stat { STR} \\
\textsf { \textbf { Damage die} } & \dc { 6} \\
\textsf { \textbf { Damage stat} } & \stat { STR} \\
\textsf { \textbf { Stat adjust} } & \stat { dex} -1 \\
\textsf { \textbf { Range} } & \SI { 1} { \meter } \\
\textsf { \textbf { Examples} } & Mace, Flail, Warhammer
\end { tabular}
\subsection * { Pole Weapons}
Pole weapons can reach farther than other weapons.
\begin { tabular} [h!]{ rp{ 4.3cm} }
\textsf { \textbf { Proficiency stat} } & \stat { dex} \\
\textsf { \textbf { Damage die} } & \dc { 4} \\
\textsf { \textbf { Damage stat} } & \stat { dex} \\
\textsf { \textbf { Range} } & \SI { 2} { \meter } \\
\textsf { \textbf { Examples} } & Spear, Halberd, Glaive, Quarterstaff
\end { tabular}
\subsection * { Thrown Weapons}
Thrown weapons can be used at short ranges to do damage at a distance.
\begin { tabular} [h!]{ rp{ 4.3cm} }
\textsf { \textbf { Proficiency stat} } & \stat { dex} \\
\textsf { \textbf { Damage die} } & \dc { 4} \\
\textsf { \textbf { Damage stat} } & \stat { STR} \\
\textsf { \textbf { Range} } & \SI { 20} { \meter } \\
\textsf { \textbf { Examples} } & Throwing knife, Javelin
\end { tabular}
\subsection * { Ranged Weapons}
Ranged weapons fire projectile at a target to deal damage.
\begin { tabular} [h!]{ rp{ 4.3cm} }
\textsf { \textbf { Proficiency stat} } & \stat { dex} \\
\textsf { \textbf { Damage die} } & \dc { 4} \\
\textsf { \textbf { Range} } & \SI { 100} { \meter } \\
\textsf { \textbf { Examples} } & Bow, Crossbow, Sling
\end { tabular}
\end { multicols}