Add their stats to those you already have. Add their weapon, armor and skill proficiencies to your character.
Add their stats to those you already have. Add their weapon, armor and skill proficiencies to your character.
Name your class combination. Come up with a name for your unique combination of classes; something that describes who you are. Warrior monk, lone ranger, druid -- you are not just the sum of your parts, but a new whole.
\subsection*{4 Reallocate stats}
\subsection*{4 Reallocate stats}
Now you may move stat points around; you can move a point from one stat to another. That means you add +1 to one and -1 to another.
Now you may move stat points around; you can move a point from one stat to another. That means you add +1 to one and -1 to another.
\paragraph*{Trip -- \textit{reaction}}\tochange{Knock passing enemy to the floor}
\paragraph*{Trip -- \textit{reaction}}\tochange{Knock passing enemy to the floor}
\paragraph*{Hard Strike}\tochange{Extra damage}
\paragraph*{Parry -- \textit{reaction}}\tochange{Remove some number of attacker's attack dice or successes}
\end{multicols}
\end{multicols}
\subsection*{Brawler}
\subsection*{Brawler}
@ -120,6 +124,10 @@ When, at the end of the evening, the landlord wishes to empty his tavern of the
\paragraph*{Juggernaut}\tochange{Move to another spot; damage resist while moving}
\paragraph*{Juggernaut}\tochange{Move to another spot; damage resist while moving}
\paragraph*{Toss}\tochange{Move enemy to another spot}
\paragraph*{Toss}\tochange{Move enemy to another spot}
\paragraph*{Leer}\tochange{Intimidate into paralysis}
\paragraph*{Knock out}\tochange{Knocks out}
\end{multicols}
\end{multicols}
\section*{Rogue}
\section*{Rogue}
@ -147,7 +155,11 @@ The stealthy thief would rather avoid a fight, if possible. However, when corner
\begin{multicols}{2}
\begin{multicols}{2}
\paragraph*{Backstab}\tochange{Do big damage from hidden}
\paragraph*{Backstab}\tochange{Do big damage from hidden}
\paragraph*{Disappear}\tochange{Go into hidden}
\paragraph*{Disappear}\tochange{Go into hidden. If not attacked this turn, you can vanish.}
\paragraph*{Pick Pocket}\tochange{Pick pocket}
\paragraph*{\tochange{Parkour}}\tochange{Move across terrain. Disengage without triggering reactions}
\end{multicols}
\end{multicols}
\subsection*{Swashbuckler}
\subsection*{Swashbuckler}
@ -167,12 +179,21 @@ Debonair and nimble, the swashbuckler is a master of flair, their flashing sword
\paragraph*{Flunge}\tochange{Close gap to attack}
\paragraph*{Flunge}\tochange{Close gap to attack}
\paragraph*{Parry -- \textit{reaction}}\tochange{Remove some number of attacker's attack dice or successes}
\paragraph*{Parry -- \textit{reaction}}\tochange{Remove some number of attacker's attack dice or successes}
\paragraph*{Leap}\tochange{Move without any restrictions}
\paragraph*{Flurry}\tochange{Multi-attack}
\end{multicols}
\end{multicols}
\section*{Ranger}
\section*{Ranger}
Rangers prefer the quiet of the wilderness, to the bustle of a big city. They can survive in a forest for extended periods of time. Spending time outside also makes them a well of knowledge regarding the local fauna, flora and geography.
Rangers prefer the quiet of the wilderness, to the bustle of a big city. They can survive in a forest for extended periods of time. Spending time outside also makes them a well of knowledge regarding the local fauna, flora and geography.