main
HeNine 2 years ago
parent 9d135cc892
commit 3fe63d5d39

@ -20,17 +20,13 @@
\usepackage{graphicx}
\usepackage{setspace}
% \onehalfspacing
\raggedbottom
\usepackage{microtype}
\usepackage{anyfontsize}
% \usepackage{avant}
% \usepackage{tgadventor}
% \usepackage{tgschola}
\usepackage[osf]{ETbb}
\let\oldstylenums\textosf
% load after ETbb for arcane dependecy reasons

@ -6,7 +6,7 @@
After days on the road, the woods open up, and you catch your first glimpse of the frontier town of Phandalin. You pass through what seems to be the ruins of a city gate in a likewise ruined city wall. Ivy-covered ruins and empty foundations continue for some time before you arrive at the first buildings.
The town consists mostly of hastily-put-up shacks, built on top of old foundations. Toward the center of the town, you see a few stone buildings that seem to have survived the gnawing of time.
The town consists mostly of hastily-put-up shacks, built on top of old foundations. Toward the center of the town, you see a few stone buildings that seem to have survived the gnawing of time.
Conveniently, the first house you pass has a crude sign saying ``Barthen's Supplies.''
@ -32,9 +32,9 @@ A lean and balding man greets you from behind the counter, ``Welcome to Phandali
The door opens to reveal a brick outhouse trying to make its way into the shop. The apparition resolves itself into a man, draped in a dirty red cloak, who seems to have a bag of knuckles somewhere in his ancestry. ``Rent day!'' a nastily cheerful voice announces from somewhere behind the lumpy menace. A vaguely handsome man, also wearing a red cloak, saunters forward and leans on the counter with a threatening grin. The larger man, having finished his job of being imposing, goes to stand, still as a statue, next to the door.
``You were just here two days ago, Zach, do try to remember,'' Barthen says calmly.
``You were just here two days ago, Zach, do try to remember,'' Barthen says calmly.
``It's Zachy\footnote{Full name: Zachtifer.}!'' the man flares up, looking deranged for just a moment, before turning to his colleague, ``Dor\footnote{Full name: Dorothy. His mother was optimistic and confused.}, do you remember coming here a couple of days ago?''
``It's Zachy\footnote{Full name: Zachtifer.}!'' the man flares up, looking deranged for just a moment, before turning to his colleague, ``Dor\footnote{Full name: Dorothy. His mother was optimistic and confused.}, do you remember coming here a couple of days ago?''
``Nope.'' rumbles the giant.
@ -50,9 +50,9 @@ The old man reaches under his counter and places a small bag of coins in front o
The outside of the inn is a patchwork of ancient stone and new construction. Some parts are still shored up with timbers, but on the whole is looks solid and cozy.
The noise of conversation dips for just a moment as you enter, but the denizens of an inn are not to be perturbed by new arrivals. Manning the bar is a wide and cheerful man with a white apron and a magnificent mustache. ``Welcome to Stonehill Inn, the cleanest beds and the finest food in all of Phandalin!'' he cheerfully announces.
The noise of conversation dips for just a moment as you enter, but the denizens of an inn are not to be perturbed by new arrivals. Manning the bar is a wide and cheerful man with a white apron and a magnificent mustache. ``Welcome to Stonehill Inn, the cleanest beds and the finest food in all of Phandalin!'' he cheerfully announces.
``Are you saying my wife can't clean her sheets, Toblen?'' a voice from the crowd shouts to general amusement.
``Are you saying my wife can't clean her sheets, Toblen?'' a voice from the crowd shouts to general amusement.
Toblen blushes for a moment, but quickly composes himself. ``Will you be wanting rooms?'' he asks.
@ -66,19 +66,19 @@ Looking around the inn, you see a table of cheerful and tanned men, chatting abo
\subsection*{Talk to farmers}
``You know Sister Garaele? From the Shrine of Luck there in the main square? She went away for a couple o' days, and they say she came back all beat up. Black and blue like you wouldn't believe!''
``You know Sister Garaele? From the Shrine of Luck there in the main square? She went away for a couple o' days, and they say she came back all beat up. Black and blue like you wouldn't believe!''
``Look at you, Narth, gossiping like an ol' milkmaid!'' the barmaid teases your new friend as she sets down your drinks before you.
``Look at you, Narth, gossiping like an ol' milkmaid!'' the barmaid teases your new friend as she sets down your drinks before you.
``You know it's a good idea to be on adventurers' good side, Elsa!'' he responds, almost completely seriously, but gives you a sly wink.
\subsection*{Talk to miners}
A cheer goes up just as you approach the table. ``You're getting cocky, Lanar. You're bluffing so bad an orc could see it from a mile away!''
A cheer goes up just as you approach the table. ``You're getting cocky, Lanar. You're bluffing so bad an orc could see it from a mile away!''
The table notices you approaching and a plainly dressed dwarf addresses you, ``You wanna throw some dice? Your type tends to have more money than sense!''
The table notices you approaching and a plainly dressed dwarf addresses you, ``You wanna throw some dice? Your type tends to have more money than sense!''
``Yeah, Lanar needs someone even worse than him to play against!'' someone from the crowd supplies.
``Yeah, Lanar needs someone even worse than him to play against!'' someone from the crowd supplies.
``I've been skinning you lot for weeks! I'm just having a bad day!'' the dwarf shoots back.
@ -90,7 +90,7 @@ The table notices you approaching and a plainly dressed dwarf addresses you, ``Y
When you look up from your mug, you notice a pair of big eyes observing you over the edge of the table with interest. A child's voice, full of cunning, says, ``I know a secret.
``Carp found a secret tunnel, in the forest, and a man was there, and the man almost saw him, and carp had to hide, and he hided, and the man didn't saw him, and so he told me about the secret tunnel, but he didn't tell me where it was because he said I can't keep secrets.''
``Carp found a secret tunnel, in the forest, and a man was there, and the man almost saw him, and carp had to hide, and he hided, and the man didn't saw him, and so he told me about the secret tunnel, but he didn't tell me where it was because he said I can't keep secrets.''
``Pip! Stop bothering the guests!'' a motherly voice shouts. Pip gives you one last look before running away.
@ -116,17 +116,17 @@ At the end of the road, the embankments open up to reveal a farm that forces the
``Welcome to Phandalin!'' she exclaims when she sees you approach, ``How can I help y'all?''.
\textbf{[Any sign adventurers want to talk]}
\textbf{[Any sign adventurers want to talk]}
``Why don't all y'all sit yourself on the bench over there, and I'll go make some tea,'' she says, pointing at a bench under a grape vine that has been expertly trained to provide shade.
\textbf{[If looking for Cragmaw Castle or Wave Echo Cave]}
\textbf{[If looking for Cragmaw Castle or Wave Echo Cave]}
``Hmm... Y'all might want to talk to my friend Reidoth. He's a druid, and he knows every inch of land between Neverwinter and Triboar. I believe he left for Thundertree just yesterday. All y'all might be able to catch up to him there.''
\textbf{[Having tea]}
You notice an eye, peering around the corner of the chicken coop. The eye is fringed in an explosion of chestnut hair that hasn't seen a comb since its owner could run. When the eye notices you noticing it, it quickly disappears behind the coop. ``Carp, sweetie, be a darling and fetch my biscuit tin'' Qelline yells. The eye's owner steps shyly from behind the coop and quickly runs indoor, carefully avoiding eye contact. A minute later, he returns and hands the biscuit tin to his mother. She opens it and sets it on the table in front of you, before picking up her son and setting him down in her lap.
\textbf{[Having tea]}
You notice an eye, peering around the corner of the chicken coop. The eye is fringed in an explosion of chestnut hair that hasn't seen a comb since its owner could run. When the eye notices you noticing it, it quickly disappears behind the coop. ``Carp, sweetie, be a darling and fetch my biscuit tin'' Qelline yells. The eye's owner steps shyly from behind the coop and quickly runs indoor, carefully avoiding eye contact. A minute later, he returns and hands the biscuit tin to his mother. She opens it and sets it on the table in front of you, before picking up her son and setting him down in her lap.
He curiously peers at each of you in turn before exclaiming, ``I'm an adventurer too!'' His mother gives a hearty laugh and ruffles his hair.
@ -138,41 +138,41 @@ In the main square, some of the fallen masonry is piled up into a crude shrine.
From the outside, the Sleeping Giant tap house looks abandoned. If it weren't for the dim light coming through the cracks in the boarded-up windows, and the loud shouts of drunken people, it would look like any other ruin in Phandalin. When you open the door, your nostrils are assaulted by the stench of too many people and not enough soap, with orphaned beer adding its own trills to the olfactory symphony. The noise of the crowd stumbles into silence as all faces turn toward you. You notice that almost everyone in the taproom is wearing a red cloak.
\textbf{[If met Zach]}
\textbf{[If met Zach]}
A familiar voice in the crowd breaks the silence, ``will you look at what the cat dragged in!'' Zach steps out of the crowd, drawing a shortsword. Dor and a few other red-cloaked ruffians join him.
\textbf{[If not met Zach]}
\textbf{[If not met Zach]}
``Who the hell are you?'' you hear from the crowd. A vaguely handsome man steps forward, flanked by a few other ruffians in red cloaks, one of whom can only be described as a cross between a bear and a thumb.
``Take it outside, Zach, or I'm sending Glasstaff a cleaning bill with your name on it,'' the dwarf behind the bar yells at him, without looking up from the glass she is studiously smearing filth on with an ancient dishrag. Zach starts to open his mouth, when the barwoman gives him the kind of stern glance only experienced barkeeps can pull off.
``Take it outside, Zach, or I'm sending Glasstaff a cleaning bill with your name on it,'' the dwarf behind the bar yells at him, without looking up from the glass she is studiously smearing filth on with an ancient dishrag. Zach starts to open his mouth, when the barwoman gives him the kind of stern glance only experienced barkeeps can pull off.
``Right.'' he says, before advancing on the door where you are standing.
\textbf{[Redbrand Ruffian Encounter]}
\vspace{1em}
\textbf{[If Redbrand Ruffian Encounter done]}
\textbf{[Bluffing]}
\textbf{[Redbrand Ruffian Encounter]}
\vspace{1em}
\textbf{[If Redbrand Ruffian Encounter done]}
\textbf{[Bluffing]}
A heavily-scarred man, whose greenish tinge suggests either orcish ancestry, or a lot of time spent underground, finally breaks the silence, ``'e's lettin' just anyone join now, is 'e?''
``Roight, new blood, we 'ave a bit of a ritual for fresh meat. Don' we, boys?'' The rest of the clientele raises a cheer. ``You wanna be one o' us? You got to kiss... the... toe!''
``Roight, new blood, we 'ave a bit of a ritual for fresh meat. Don' we, boys?'' The rest of the clientele raises a cheer. ``You wanna be one o' us? You got to kiss... the... toe!''
A chant of ``Kiss! the! toe! Kiss! the! toe!'' goes up behind him.
A chant of ``Kiss! the! toe! Kiss! the! toe!'' goes up behind him.
The dwarf behind the bar sets down a glass, then pulls a can and a brown bottle from under the counter. She fishes a desiccated ogre toe from the can, drops it into the glass and tops it up with clear, hopefully alcoholic, liquid.
``You can drink it fast, or you can drink it slow, but your lips must kiss the toe,'' the scarred man declaims, ``'oo's goin' first?''
\textbf{[If detected]}
``'oo the 'ell are you?'' you hear from the crowd. A heavily-scarred man, whose greenish tinge suggests either orcish ancestry, or a lot of time spent underground, steps forward. He is flanked by a few other ruffians, all in red cloaks.
\textbf{[If detected]}
``'oo the 'ell are you?'' you hear from the crowd. A heavily-scarred man, whose greenish tinge suggests either orcish ancestry, or a lot of time spent underground, steps forward. He is flanked by a few other ruffians, all in red cloaks.
``Take it outside, or I'm sending Glasstaff a cleaning bill with your name on it,'' the dwarf behind the bar yells at him. She does not even look up from the glass she is studiously smearing filth on with an ancient dishrag. The man starts to open his mouth, when the barwoman gives him the stern glance of a barkeep with a well-trained throwing arm.
\section*{Townmaster's Hall}
@ -181,50 +181,50 @@ Just off the main square, there is a large stone building with a bell tower. Nai
The notice board prominently features one poster:
\begin{samepage}
\begin{centering}
\vspace{1em}
\Large\sqrcfamily\bfseries ORCS!
\begin{centering}
\vspace{1em}
\Large\sqrcfamily ORCS!
\nopagebreak
\fontsize{36pt}{45pt}\selectfont\gothfamily\bfseries $\sim$ REWARD $\sim$
\nopagebreak
\fontsize{36pt}{45pt}\selectfont\gothfamily $\sim$ REWARD $\sim$
\nopagebreak
\vspace{1em}
\nopagebreak
\large\sqrcfamily Orcs near Wyvern Tor!
\nopagebreak
\vspace{1em}
\nopagebreak
\large\sqrcfamily Orcs near Wyvern Tor!
\nopagebreak
\calligra Those of a mind to face the orc menace should inquire within.
\nopagebreak
\calligra Those of a mind to face the orc menace should inquire within.
\vspace{1em}
\end{centering}
\vspace{1em}
\end{centering}
\end{samepage}
You enter a modest reception, where a gray-haired woman is peacefully knitting behind a desk piled high with papers. ``Go right in, the townmaster is expecting you,'' she motions at one of the doors with her needles, then goes right back to knitting.
Behind the door is a sitting room with a fireplace and several cozy, if worn, armchairs, two of which are occupied. One, by a balding old man of ample proportions, the other by Sildar Hallwinter.
Behind the door is a sitting room with a fireplace and several cozy, if worn, armchairs, two of which are occupied. One, by a balding old man of ample proportions, the other by Sildar Hallwinter.
``Oh good, you've made it!'' Sildar exclaims, ``Harbin, these are the good lads that pulled me out of that goblin cave. You should get them to owe you a favor or two. I see them going far in this world.''
``Oh good, you've made it!'' Sildar exclaims, ``Harbin, these are the good lads that pulled me out of that goblin cave. You should get them to owe you a favor or two. I see them going far in this world.''
``Oh, I've seen their type. A miner will probably bring their corpses back from the wilderness next week,'' Harbin replies with a self-satisfied chuckle.
``Oh, I've seen their type. A miner will probably bring their corpses back from the wilderness next week,'' Harbin replies with a self-satisfied chuckle.
``Would you mind looking into the orc trouble some of the prospectors have been reporting?'' he addresses you, ``there is a reward.''
\textbf{[Done talking]}
``Could I have a word with you before you leave?'' Sildar inquires, ``follow me.''
\textbf{[Done talking]}
``Could I have a word with you before you leave?'' Sildar inquires, ``follow me.''
Walking across the reception hall, he stops at the desk, ``Sarah, would you be so good and fetch my colleagues and I some coffee?''
Walking across the reception hall, he stops at the desk, ``Sarah, would you be so good and fetch my colleagues and I some coffee?''
``Right away, sir,'' she responds dryly without looking up from her knitting.
``Right away, sir,'' she responds dryly without looking up from her knitting.
``Thank you.''
``Thank you.''
Sildar leads you across the hall to another door, that reveals a cross between a store room and an office. ``The townmaster is letting me use this as my base of operations. I haven't had time to clean it out quite yet.'' He sits behind the makeshift desk, but doesn't invite you to sit, which is for the best, as you would have had to stack to fit into the tiny room.
``You have probably noticed by now that this town has a long way to go before we might think of it as `civilization.' As the local representative of the Lords' Alliance, I intend to help it along. In interest of that, I would like to engage your company in some tasks to further our cause.''
``You have probably noticed by now that this town has a long way to go before we might think of it as `civilization.' As the local representative of the Lords' Alliance, I intend to help it along. In interest of that, I would like to engage your company in some tasks to further our cause.''
There is a knock at the door and Sarah comes in bearing a tray of mugs and a plate of biscuits. She sets the tray on the desk and, having received thanks from Sildar, departs. ``Help yourselves. The coffee's barely drinkable, but the biscuits are excellent.
There is a knock at the door and Sarah comes in bearing a tray of mugs and a plate of biscuits. She sets the tray on the desk and, having received thanks from Sildar, departs. ``Help yourselves. The coffee's barely drinkable, but the biscuits are excellent.
``Right, to business. First, as you know, Cragmaw goblins have been ravaging the countryside and ambushing caravans. We know they made their base in Cragmaw Castle, however, so far, no one has been able to locate it. If you were to find it and clear it out, the Lords' Alliance would reward you quite handsomely. We also believe Gundren was taken to Cragmaw Castle and, more importantly, Gundren's map, showing the location of Wave Echo cave, should be there as well. The revival of the mine in Wave Echo Cave is of utmost importance for the future prosperity and therefore development of this town.
@ -249,7 +249,7 @@ The door opens onto a landing over what used to be the storage room for the kitc
\section*{Trapped Hallway}
The hallway is flanked by decorative columns, spaced at regular intervals, and ends in an ornate set of double doors, plated in copper, now green with age. There is dust on the floor and cobwebs in every corner; it seems like no-one has been down this hall since the manor was
The hallway is flanked by decorative columns, spaced at regular intervals, and ends in an ornate set of double doors, plated in copper, now green with age. There is dust on the floor and cobwebs in every corner; it seems like no-one has been down this hall since the manor was
abandoned.
\section*{Jail Cells}
@ -264,7 +264,7 @@ A vast cavern opens up before you, the ceiling held up by two columns. A light b
The bugbears inhabiting this room have managed to thoroughly impress their personality upon this room. The bunks are piled with dirty clothes and there are dirty dishes on every surface, some still containing food in various states of decay. The smell of rotting food is only tempered by the chemically-organic smell of unwashed goblinoids.
The inhabitants are variously standing or lounging around the center of the room, where a goblin is standing on its head, trying to clap its feet together. The laughter stops, and all heads turn toward you. Upon seeing you, the goblin faints and falls to the floor.
The inhabitants are variously standing or lounging around the center of the room, where a goblin is standing on its head, trying to clap its feet together. The laughter stops, and all heads turn toward you. Upon seeing you, the goblin faints and falls to the floor.
``Who the fuck are you?'' inquires a bugbear wearing a jeweled eye patch.

@ -26,7 +26,7 @@ The air grows colder still. The chill reaches into your very soul and squeezes y
\textbf{[Successful DC 15 Charisma (Persuasion) or comb]}
The ghostly figure smiles with cold amusement. ``Very well. You may ask one question, and I shall give one answer."
The ghostly figure smiles with cold amusement. ``Very well. You may ask one question, and I shall give one answer.''
\chapter{Old Owl Well}

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