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HeNine 1 year ago
parent 890419b23e
commit 466ce95ce6

@ -72,7 +72,7 @@ Additional stats are derived from basic stats. They are not static, but change,
\subsubsection*{Hitpoints} \subsubsection*{Hitpoints}
\[ \[
\textrm{HP} = (\textrm{CON} + \textrm{STB}) \cdot (2 + \textrm{level}) \textrm{HP} = (\textrm{CON} + \textrm{STB}) \cdot (2 + \textrm{Proficiency})
\] \]
Your character's Hitpoints (\stat{HP}) is a description of your character's current physical state. Your character's Hitpoints (\stat{HP}) is a description of your character's current physical state.
@ -100,7 +100,7 @@ Additional stats are derived from basic stats. They are not static, but change,
\subsubsection*{Mental Points} \subsubsection*{Mental Points}
\[ \[
\textrm{MP} = (\textrm{CHA} + \textrm{CMP}) \cdot (2 + \textrm{level}) \textrm{MP} = (\textrm{CHA} + \textrm{CMP}) \cdot (2 + \textrm{Proficiency})
\] \]
Mental Points (\stat{mp}) show how strong the character is mentally at any point. They behave the same as \stat{HP}, but are used in mentally taxing situations, such at negotiations and debates. Also like \stat{hp}, a character can have 0 \stat{mp}. Such a character can be outwitted by the simplest shopkeep. A character dropping below 0 \stat{MP} is also at the mercy of the GR: they may faint, be too exhausted to continue, or something else entirely. Mental Points (\stat{mp}) show how strong the character is mentally at any point. They behave the same as \stat{HP}, but are used in mentally taxing situations, such at negotiations and debates. Also like \stat{hp}, a character can have 0 \stat{mp}. Such a character can be outwitted by the simplest shopkeep. A character dropping below 0 \stat{MP} is also at the mercy of the GR: they may faint, be too exhausted to continue, or something else entirely.

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