Mental Points (\stat{mp}) show how strong the character is mentally at any point. They behave the same as \stat{HP}, but are used in mentally taxing situations, such at negotiations and debates. Also like \stat{hp}, a character can have 0 \stat{mp}. Such a character can be outwitted by the simplest shopkeep. A character dropping below 0 \stat{MP} is also at the mercy of the GR: they may faint, be too exhausted to continue, or something else entirely.